Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -130,7 +130,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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return false;
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Container.Remove(item, active.ReclaimingContainer);
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Dirty(component);
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Dirty(uid, component);
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// scales the output if the process was interrupted.
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var completion = 1f - Math.Clamp((float) Math.Round((active.EndTime - Timing.CurTime) / active.Duration),
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