Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -29,7 +29,7 @@ public sealed partial class HumanoidAppearanceSystem
{
Text = "Modify markings",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
Icon = new SpriteSpecifier.Rsi(new("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
Act = () =>
{
_uiSystem.TryOpen(uid, HumanoidMarkingModifierKey.Key, actor.PlayerSession);
@@ -63,7 +63,7 @@ public sealed partial class HumanoidAppearanceSystem
component.CustomBaseLayers[message.Layer] = message.Info.Value;
}
Dirty(component);
Dirty(uid, component);
if (message.ResendState)
{
@@ -88,7 +88,7 @@ public sealed partial class HumanoidAppearanceSystem
}
component.MarkingSet = message.MarkingSet;
Dirty(component);
Dirty(uid, component);
if (message.ResendState)
{