Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -29,7 +29,7 @@ public sealed partial class HumanoidAppearanceSystem
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{
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Text = "Modify markings",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
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Icon = new SpriteSpecifier.Rsi(new("/Textures/Mobs/Customization/reptilian_parts.rsi"), "tail_smooth"),
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Act = () =>
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{
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_uiSystem.TryOpen(uid, HumanoidMarkingModifierKey.Key, actor.PlayerSession);
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@@ -63,7 +63,7 @@ public sealed partial class HumanoidAppearanceSystem
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component.CustomBaseLayers[message.Layer] = message.Info.Value;
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}
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Dirty(component);
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Dirty(uid, component);
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if (message.ResendState)
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{
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@@ -88,7 +88,7 @@ public sealed partial class HumanoidAppearanceSystem
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}
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component.MarkingSet = message.MarkingSet;
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Dirty(component);
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Dirty(uid, component);
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if (message.ResendState)
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{
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