Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -29,7 +29,7 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
comp.CanTransfer = false;
_ambientSound.SetAmbience(uid, true);
_damageOnHolding.SetEnabled(uid, true);
Dirty(comp);
Dirty(uid, comp);
}
private void OnMeleeHit(EntityUid uid, HotPotatoComponent comp, MeleeHitEvent args)
@@ -56,6 +56,6 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
break;
}
comp.CanTransfer = false;
Dirty(comp);
Dirty(uid, comp);
}
}