Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -29,7 +29,7 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
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comp.CanTransfer = false;
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_ambientSound.SetAmbience(uid, true);
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_damageOnHolding.SetEnabled(uid, true);
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Dirty(comp);
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Dirty(uid, comp);
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}
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private void OnMeleeHit(EntityUid uid, HotPotatoComponent comp, MeleeHitEvent args)
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@@ -56,6 +56,6 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
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break;
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}
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comp.CanTransfer = false;
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Dirty(comp);
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Dirty(uid, comp);
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}
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}
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