Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -45,7 +45,7 @@ public sealed partial class EnsnareableSystem : SharedEnsnareableSystem
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}
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component.IsEnsnared = component.Container.ContainedEntities.Count > 0;
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Dirty(component);
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Dirty(uid, component);
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ensnaring.Ensnared = null;
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_hands.PickupOrDrop(args.Args.User, args.Args.Used.Value);
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