Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -67,7 +67,7 @@ public sealed class DragonRiftSystem : EntitySystem
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if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
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{
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comp.State = DragonRiftState.AlmostFinished;
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Dirty(comp);
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Dirty(uid, comp);
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var location = xform.LocalPosition;
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_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
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