Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -340,7 +340,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
if (!args.Powered)
{
component.NextFlush = null;
Dirty(component);
Dirty(uid, component);
return;
}
@@ -396,7 +396,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
component.State = state;
UpdateVisualState(uid, component);
UpdateInterface(uid, component, component.Powered);
Dirty(component, metadata);
Dirty(uid, component, metadata);
if (state == DisposalsPressureState.Ready)
{
@@ -477,7 +477,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
}
if (count != component.RecentlyEjected.Count)
Dirty(component, metadata);
Dirty(uid, component, metadata);
}
public bool TryInsert(EntityUid unitId, EntityUid toInsertId, EntityUid? userId, DisposalUnitComponent? unit = null)
@@ -783,7 +783,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
var flushTime = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, automaticTime.TotalSeconds));
component.NextFlush = flushTime;
Dirty(component);
Dirty(uid, component);
}
public void AfterInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid inserted, EntityUid? user = null, bool doInsert = false)