Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -89,10 +89,11 @@ namespace Content.Server.Decals
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playerData.Clear();
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}
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foreach (var (grid, meta) in EntityQuery<DecalGridComponent, MetaDataComponent>(true))
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var query = EntityQueryEnumerator<DecalGridComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var grid, out var meta))
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{
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grid.ForceTick = _timing.CurTick;
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Dirty(grid, meta);
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Dirty(uid, grid, meta);
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}
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}
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