Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -638,13 +638,13 @@ public sealed partial class AdminVerbSystem
{
Text = "Remove gravity",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Machines/gravity_generator.rsi"), "off"),
Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/Machines/gravity_generator.rsi"), "off"),
Act = () =>
{
var grav = EnsureComp<MovementIgnoreGravityComponent>(args.Target);
grav.Weightless = true;
Dirty(grav);
Dirty(args.Target, grav);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-remove-gravity-description"),
@@ -741,7 +741,7 @@ public sealed partial class AdminVerbSystem
var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(args.Target);
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (movementSpeed.BaseWalkSpeed, movementSpeed.BaseSprintSpeed);
Dirty(movementSpeed);
Dirty(args.Target, movementSpeed);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-run-walk-swap-prompt"), args.Target,
args.Target, PopupType.LargeCaution);