Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
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@@ -124,9 +124,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
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comp.Occlusion = occlusion;
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}
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protected override bool SetState(WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
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protected override bool SetState(EntityUid uid, WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
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{
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if (!base.SetState(state, comp, weather, weatherProto))
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if (!base.SetState(uid, state, comp, weather, weatherProto))
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return false;
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if (!Timing.IsFirstTimePredicted)
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@@ -164,7 +164,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
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continue;
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// New weather
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StartWeather(component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
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StartWeather(uid, component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
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}
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}
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}
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