Code cleanup: Dirty(Comp) (#26238)

* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
This commit is contained in:
Tayrtahn
2024-03-19 23:27:02 -04:00
committed by GitHub
parent c28cbe40c3
commit 4a83c36585
74 changed files with 245 additions and 249 deletions

View File

@@ -124,9 +124,9 @@ public sealed class WeatherSystem : SharedWeatherSystem
comp.Occlusion = occlusion;
}
protected override bool SetState(WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
protected override bool SetState(EntityUid uid, WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
{
if (!base.SetState(state, comp, weather, weatherProto))
if (!base.SetState(uid, state, comp, weather, weatherProto))
return false;
if (!Timing.IsFirstTimePredicted)
@@ -164,7 +164,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
continue;
// New weather
StartWeather(component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
StartWeather(uid, component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
}
}
}