Added a check to ensure the door will not change state to 'closed' or 'deny' if a player without access touches a door opened by a user with access. (#1341)
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@@ -220,6 +220,11 @@ namespace Content.Server.GameObjects
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public virtual void Deny()
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public virtual void Deny()
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{
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{
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if (State == DoorState.Open)
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{
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return;
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}
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SetAppearance(DoorVisualState.Deny);
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SetAppearance(DoorVisualState.Deny);
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Timer.Spawn(DenyTime, () =>
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Timer.Spawn(DenyTime, () =>
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{
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{
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