Mobs burn to ashes on excessive heat damage (#26971)
* mobs burn to ashes on excessive heat damage * remove comment, remove random lines I didn't mean to add * combine code into behavior * clean unused * fix namespace * drop next to * fix spawn entities behavior spawning entities outside container
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@@ -0,0 +1,32 @@
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using Content.Shared.Body.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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namespace Content.Server.Destructible.Thresholds.Behaviors;
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class BurnBodyBehavior : IThresholdBehavior
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{
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public void Execute(EntityUid bodyId, DestructibleSystem system, EntityUid? cause = null)
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{
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var transformSystem = system.EntityManager.System<TransformSystem>();
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var inventorySystem = system.EntityManager.System<InventorySystem>();
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var sharedPopupSystem = system.EntityManager.System<SharedPopupSystem>();
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if (!system.EntityManager.TryGetComponent<InventoryComponent>(bodyId, out var comp))
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return;
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foreach (var item in inventorySystem.GetHandOrInventoryEntities(bodyId))
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{
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transformSystem.DropNextTo(item, bodyId);
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}
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sharedPopupSystem.PopupCoordinates(Loc.GetString("bodyburn-text-others", ("name", bodyId)), transformSystem.GetMoverCoordinates(bodyId), PopupType.LargeCaution);
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system.EntityManager.QueueDeleteEntity(bodyId);
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}
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}
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@@ -23,7 +23,10 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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public float Offset { get; set; } = 0.5f;
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[DataField("transferForensics")]
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public bool DoTransferForensics = false;
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public bool DoTransferForensics;
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[DataField]
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public bool SpawnInContainer;
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public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
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{
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@@ -49,7 +52,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
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{
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var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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var spawned = SpawnInContainer
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? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
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: system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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system.StackSystem.SetCount(spawned, count);
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TransferForensics(spawned, system, owner);
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@@ -58,7 +63,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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for (var i = 0; i < count; i++)
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{
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var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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var spawned = SpawnInContainer
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? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
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: system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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TransferForensics(spawned, system, owner);
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}
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1
Resources/Locale/en-US/burning/bodyburn.ftl
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1
Resources/Locale/en-US/burning/bodyburn.ftl
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@@ -0,0 +1 @@
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bodyburn-text-others = {$name}'s body burns to ash!
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@@ -60,6 +60,21 @@
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damage: 400
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behaviors:
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- !type:GibBehavior { }
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- trigger:
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!type:DamageTypeTrigger
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damageType: Heat
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damage: 1500
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawnInContainer: true
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spawn:
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Ash:
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min: 1
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max: 1
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- !type:BurnBodyBehavior { }
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- !type:PlaySoundBehavior
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sound:
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collection: MeatLaserImpact
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- type: RadiationReceiver
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- type: Stamina
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- type: MobState
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