Configuration verb (#2465)
* Implement configuration verbs * Fix nullable errors Change getting session from actor to user.PlayerSession() Fix not having an interaction range Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,11 +1,20 @@
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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@@ -77,9 +86,7 @@ namespace Content.Server.GameObjects.Components
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
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return false;
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UpdateUserInterface();
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UserInterface.Open(actor.playerSession);
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UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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OpenUserInterface(actor);
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return true;
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}
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@@ -109,11 +116,44 @@ namespace Content.Server.GameObjects.Components
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UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config));
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}
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface.Open(actor.playerSession);
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UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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}
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private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
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for (var index = 0; index < list.Count; index++)
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{
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configuration.Add(list[index], value);
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}
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}
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[Verb]
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public sealed class ConfigureVerb : Verb<ConfigurationComponent>
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{
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protected override void GetData(IEntity user, ConfigurationComponent component, VerbData data)
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{
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var session = user.PlayerSession();
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (session == null || !groupController.CanAdminMenu(session))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open Configuration");
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data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, ConfigurationComponent component)
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{
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if (user.TryGetComponent(out IActorComponent actor))
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{
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component.OpenUserInterface(actor);
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}
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}
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}
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}
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}
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