Add Fire-fighting remote for Fire-doors (#16189)
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@@ -39,10 +39,14 @@ namespace Content.Server.Remotes
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component.Mode = OperatingMode.ToggleBolts;
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switchMessageId = "door-remote-switch-state-toggle-bolts";
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break;
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// Skip toggle bolts mode and move on from there (to emergency access)
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case OperatingMode.ToggleBolts:
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component.Mode = OperatingMode.ToggleEmergencyAccess;
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switchMessageId = "door-remote-switch-state-toggle-emergency-access";
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break;
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// Skip ToggleEmergencyAccess mode and move on from there (to door toggle)
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case OperatingMode.ToggleEmergencyAccess:
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component.Mode = OperatingMode.OpenClose;
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switchMessageId = "door-remote-switch-state-open-close";
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@@ -56,15 +60,18 @@ namespace Content.Server.Remotes
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private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
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{
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bool isAirlock = TryComp<AirlockComponent>(args.Target, out var airlockComp);
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if (args.Handled
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|| args.Target == null
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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|| !TryComp<AirlockComponent>(args.Target, out var airlockComp) // Remotes only work on airlocks
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// The remote can be used anywhere the user can see the door.
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// This doesn't work that well, but I don't know of an alternative
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|| !_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value,
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SharedInteractionSystem.MaxRaycastRange, CollisionGroup.Opaque))
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{
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return;
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}
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args.Handled = true;
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@@ -74,8 +81,10 @@ namespace Content.Server.Remotes
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return;
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}
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if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) &&
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!_doorSystem.HasAccess(args.Target.Value, args.Used, doorComp, accessComponent))
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// Holding the door remote grants you access to the relevant doors IN ADDITION to what ever access you had.
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// This access is enforced in _doorSystem.HasAccess when it calls _accessReaderSystem.IsAllowed
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if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent)
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&& !_doorSystem.HasAccess(args.Target.Value, args.User, doorComp, accessComponent))
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{
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_doorSystem.Deny(args.Target.Value, doorComp, args.User);
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ShowPopupToUser("door-remote-denied", args.User);
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@@ -85,7 +94,10 @@ namespace Content.Server.Remotes
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switch (component.Mode)
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{
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case OperatingMode.OpenClose:
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if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.Used))
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// Note we provide args.User here to TryToggleDoor as the "user"
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// This means that the door will look at all access items carryed by the player for access, including
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// this remote, but also including anything else they are carrying such as a PDA or ID card.
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if (_doorSystem.TryToggleDoor(args.Target.Value, doorComp, args.User))
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)}: {doorComp.State}");
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break;
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case OperatingMode.ToggleBolts:
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@@ -99,8 +111,12 @@ namespace Content.Server.Remotes
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}
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break;
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case OperatingMode.ToggleEmergencyAccess:
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_airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
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if (airlockComp != null)
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{
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_airlock.ToggleEmergencyAccess(args.Target.Value, airlockComp);
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(args.User):player} used {ToPrettyString(args.Used)} on {ToPrettyString(args.Target.Value)} to set emergency access {(airlockComp.EmergencyAccess ? "on" : "off")}");
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}
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break;
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default:
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throw new InvalidOperationException(
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