Add Fire-fighting remote for Fire-doors (#16189)

This commit is contained in:
Tom Leys
2023-08-11 21:29:33 +12:00
committed by GitHub
parent 89250e375c
commit 4a55a000cb
10 changed files with 171 additions and 112 deletions

View File

@@ -5,7 +5,7 @@ namespace Content.Client.Doors;
public sealed class FirelockSystem : EntitySystem
{
[Dependency] protected readonly SharedAppearanceSystem AppearanceSystem = default!;
[Dependency] protected readonly SharedAppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
@@ -18,10 +18,23 @@ public sealed class FirelockSystem : EntitySystem
if (args.Sprite == null)
return;
// Apply the closed lights bool to the sprite
bool unlitVisible =
(AppearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) &&
closedLights);
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
var boltedVisible = false;
var unlitVisible = false;
if (!_appearanceSystem.TryGetData<DoorState>(uid, DoorVisuals.State, out var state, args.Component))
state = DoorState.Closed;
if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
{
boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component) && lights;
unlitVisible =
state == DoorState.Closing
|| state == DoorState.Opening
|| state == DoorState.Denying
|| (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) && closedLights);
}
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible && !boltedVisible);
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, boltedVisible);
}
}