Airlocks use unshaded overlays for the lights.

This commit is contained in:
Pieter-Jan Briers
2019-06-02 13:40:56 +02:00
parent 50bc1bff48
commit 4a4fcad7ef
14 changed files with 669 additions and 4 deletions

View File

@@ -31,6 +31,11 @@ namespace Content.Client.GameObjects.Components.Doors
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));
@@ -43,6 +48,11 @@ namespace Content.Client.GameObjects.Components.Doors
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
var sound = new AnimationTrackPlaySound();
OpenAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(openSound, 0));
@@ -70,14 +80,18 @@ namespace Content.Client.GameObjects.Components.Doors
{
case DoorVisualState.Closed:
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
break;
case DoorVisualState.Closing:
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(CloseAnimation, AnimationKey);
}
break;
case DoorVisualState.Opening:
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, true);
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(OpenAnimation, AnimationKey);
@@ -86,6 +100,7 @@ namespace Content.Client.GameObjects.Components.Doors
break;
case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open");
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, false);
break;
default:
throw new ArgumentOutOfRangeException();
@@ -95,6 +110,7 @@ namespace Content.Client.GameObjects.Components.Doors
public enum DoorVisualLayers
{
Base
Base,
BaseUnlit
}
}