Explosion refactor TEST MERG (#6995)

* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
Moony
2022-03-04 13:48:01 -06:00
committed by GitHub
parent 4e203f49d2
commit 4a466f4927
71 changed files with 3958 additions and 760 deletions

View File

@@ -88,10 +88,10 @@ public sealed class PowerCellSystem : SharedPowerCellSystem
if (!Resolve(uid, ref battery))
return;
var heavy = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 60);
var light = (int) Math.Ceiling(Math.Sqrt(battery.CurrentCharge) / 30);
var radius = MathF.Min(5, MathF.Ceiling(MathF.Sqrt(battery.CurrentCharge) / 30));
battery.CurrentCharge = 0;
_explosionSystem.SpawnExplosion(uid, 0, heavy, light, light * 2);
_explosionSystem.TriggerExplosive(uid, radius: radius);
QueueDel(uid);
}