Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
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@@ -245,14 +245,14 @@ namespace Content.Server.Atmos.Components
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var range = (pressure - TankFragmentPressure) / TankFragmentScale;
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// Let's cap the explosion, yeah?
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// !1984
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if (range > MaxExplosionRange)
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{
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range = MaxExplosionRange;
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}
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EntitySystem.Get<ExplosionSystem>().SpawnExplosion(Owner, (int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
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EntitySystem.Get<ExplosionSystem>().TriggerExplosive(Owner, radius: range);
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_entMan.QueueDeleteEntity(Owner);
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return;
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}
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