Explosion refactor TEST MERG (#6995)

* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
Moony
2022-03-04 13:48:01 -06:00
committed by GitHub
parent 4e203f49d2
commit 4a466f4927
71 changed files with 3958 additions and 760 deletions

View File

@@ -1,42 +1,134 @@
using Content.Server.Administration.UI;
using Content.Server.EUI;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Explosion;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.Administration.Commands
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Fun)]
public sealed class OpenExplosionEui : IConsoleCommand
{
[AdminCommand(AdminFlags.Fun)]
public sealed class ExplosionCommand : IConsoleCommand
{
public string Command => "explode";
public string Description => "Train go boom";
public string Help => "Usage: explode <x> <y> <dev> <heavy> <light> <flash>\n" +
"The explosion happens on the same map as the user.";
public string Command => "explosionui";
public string Description => "Opens a window for easy access to station destruction";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity is not {Valid: true} playerEntity)
shell.WriteLine("This does not work from the server console.");
return;
}
var eui = IoCManager.Resolve<EuiManager>();
var ui = new SpawnExplosionEui();
eui.OpenEui(ui, player);
}
}
[AdminCommand(AdminFlags.Fun)] // for the admin. Not so much for anyone else.
public sealed class ExplosionCommand : IConsoleCommand
{
public string Command => "explosion";
public string Description => "Train go boom";
// Note that if you change the arguments, you should also update the client-side SpawnExplosionWindow, as that just
// uses this command.
public string Help => "Usage: explosion intensity [slope] [maxIntensity] [x y] [mapId] [prototypeId]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0 || args.Length == 4 || args.Length > 7)
{
shell.WriteLine("Wrong number of arguments.");
return;
}
if (!float.TryParse(args[0], out var intensity))
{
shell.WriteLine($"Failed to parse intensity: {args[0]}");
return;
}
float slope = 5;
if (args.Length > 1 && !float.TryParse(args[1], out slope))
{
shell.WriteLine($"Failed to parse float: {args[1]}");
return;
}
float maxIntensity = 100;
if (args.Length > 2 && !float.TryParse(args[2], out maxIntensity))
{
shell.WriteLine($"Failed to parse float: {args[2]}");
return;
}
float x = 0, y = 0;
if (args.Length > 4)
{
if (!float.TryParse(args[3], out x) ||
!float.TryParse(args[4], out y))
{
shell.WriteLine("You must have an attached entity.");
shell.WriteLine($"Failed to parse coordinates: {(args[3], args[4])}");
return;
}
}
MapCoordinates coords;
if (args.Length > 5)
{
if (!int.TryParse(args[5], out var parsed))
{
shell.WriteLine($"Failed to parse map ID: {args[5]}");
return;
}
coords = new MapCoordinates((x, y), new(parsed));
}
else
{
// attempt to find the player's current position
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(shell.Player?.AttachedEntity, out TransformComponent? xform))
{
shell.WriteLine($"Failed get default coordinates/map via player's transform. Need to specify explicitly.");
return;
}
var x = float.Parse(args[0]);
var y = float.Parse(args[1]);
if (args.Length > 4)
coords = new MapCoordinates((x, y), xform.MapID);
else
coords = xform.MapPosition;
var dev = int.Parse(args[2]);
var hvy = int.Parse(args[3]);
var lgh = int.Parse(args[4]);
var fla = int.Parse(args[5]);
var mapTransform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(playerEntity).GetMapTransform();
var coords = new EntityCoordinates(mapTransform.Owner, x, y);
EntitySystem.Get<ExplosionSystem>().SpawnExplosion(coords, dev, hvy, lgh, fla);
}
ExplosionPrototype? type;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
if (args.Length > 6)
{
if (!protoMan.TryIndex(args[6], out type))
{
shell.WriteLine($"Unknown explosion prototype: {args[6]}");
return;
}
}
else
{
// no prototype was specified, so lets default to whichever one was defined first
var types = protoMan.EnumeratePrototypes<ExplosionPrototype>();
if (!types.Any())
return;
type = types.First();
}
EntitySystem.Get<ExplosionSystem>().QueueExplosion(coords, type.ID, intensity, slope, maxIntensity);
}
}