Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
using Content.Client.Eui;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Eui;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Client.Administration.UI.SpawnExplosion;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class SpawnExplosionEui : BaseEui
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
|
||||
private readonly SpawnExplosionWindow _window;
|
||||
private ExplosionDebugOverlay? _debugOverlay;
|
||||
|
||||
public SpawnExplosionEui()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_window = new SpawnExplosionWindow(this);
|
||||
_window.OnClose += () => SendMessage(new SpawnExplosionEuiMsg.Close());
|
||||
}
|
||||
|
||||
public override void Opened()
|
||||
{
|
||||
base.Opened();
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
public override void Closed()
|
||||
{
|
||||
base.Closed();
|
||||
_window.OnClose -= () => SendMessage(new SpawnExplosionEuiMsg.Close());
|
||||
_window.Close();
|
||||
ClearOverlay();
|
||||
}
|
||||
|
||||
public void ClearOverlay()
|
||||
{
|
||||
if (_overlayManager.HasOverlay<ExplosionDebugOverlay>())
|
||||
_overlayManager.RemoveOverlay<ExplosionDebugOverlay>();
|
||||
_debugOverlay = null;
|
||||
}
|
||||
|
||||
public void RequestPreviewData(MapCoordinates epicenter, string typeId, float totalIntensity, float intensitySlope, float maxIntensity)
|
||||
{
|
||||
var msg = new SpawnExplosionEuiMsg.PreviewRequest(epicenter, typeId, totalIntensity, intensitySlope, maxIntensity);
|
||||
SendMessage(msg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive explosion preview data and add a client-side explosion preview overlay
|
||||
/// </summary>
|
||||
/// <param name="msg"></param>
|
||||
public override void HandleMessage(EuiMessageBase msg)
|
||||
{
|
||||
if (msg is not SpawnExplosionEuiMsg.PreviewData data)
|
||||
return;
|
||||
|
||||
if (_debugOverlay == null)
|
||||
{
|
||||
_debugOverlay = new();
|
||||
_overlayManager.AddOverlay(_debugOverlay);
|
||||
}
|
||||
|
||||
_debugOverlay.Tiles = data.Explosion.Tiles;
|
||||
_debugOverlay.SpaceTiles = data.Explosion.SpaceTiles;
|
||||
_debugOverlay.Intensity = data.Explosion.Intensity;
|
||||
_debugOverlay.Slope = data.Slope;
|
||||
_debugOverlay.TotalIntensity = data.TotalIntensity;
|
||||
_debugOverlay.Map = data.Explosion.Epicenter.MapId;
|
||||
_debugOverlay.SpaceMatrix = data.Explosion.SpaceMatrix;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user