Explosion refactor TEST MERG (#6995)
* Explosions * fix yaml typo and prevent silly UI inputs * oop Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -0,0 +1,185 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Map;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Administration.UI.SpawnExplosion;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class ExplosionDebugOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public Dictionary<int, List<Vector2i>>? SpaceTiles;
|
||||
public Dictionary<GridId, Dictionary<int, List<Vector2i>>> Tiles = new();
|
||||
public List<float> Intensity = new();
|
||||
public float TotalIntensity;
|
||||
public float Slope;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
|
||||
|
||||
public Matrix3 SpaceMatrix;
|
||||
public MapId Map;
|
||||
|
||||
private readonly Font _font;
|
||||
|
||||
public ExplosionDebugOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var cache = IoCManager.Resolve<IResourceCache>();
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (Map != _eyeManager.CurrentMap)
|
||||
return;
|
||||
|
||||
if (Tiles.Count == 0 && SpaceTiles == null)
|
||||
return;
|
||||
|
||||
switch (args.Space)
|
||||
{
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen(args);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld(args);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawScreen(OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.ScreenHandle;
|
||||
Box2 gridBounds;
|
||||
|
||||
foreach (var (gridId, tileSets) in Tiles)
|
||||
{
|
||||
if (!_mapManager.TryGetGrid(gridId, out var grid))
|
||||
continue;
|
||||
|
||||
var gridXform = _entityManager.GetComponent<TransformComponent>(grid.GridEntityId);
|
||||
gridBounds = gridXform.InvWorldMatrix.TransformBox(args.WorldBounds);
|
||||
|
||||
DrawText(handle, gridBounds, gridXform.WorldMatrix, tileSets);
|
||||
}
|
||||
|
||||
if (SpaceTiles == null)
|
||||
return;
|
||||
|
||||
gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds);
|
||||
|
||||
DrawText(handle, gridBounds, SpaceMatrix, SpaceTiles);
|
||||
}
|
||||
|
||||
private void DrawText(
|
||||
DrawingHandleScreen handle,
|
||||
Box2 gridBounds,
|
||||
Matrix3 transform,
|
||||
Dictionary<int, List<Vector2i>> tileSets)
|
||||
{
|
||||
for (var i = 1; i < Intensity.Count; i++)
|
||||
{
|
||||
if (!tileSets.TryGetValue(i, out var tiles))
|
||||
continue;
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
// is the center of this tile visible to the user?
|
||||
if (!gridBounds.Contains((Vector2) tile + 0.5f))
|
||||
continue;
|
||||
|
||||
var worldCenter = transform.Transform((Vector2) tile + 0.5f);
|
||||
|
||||
var screenCenter = _eyeManager.WorldToScreen(worldCenter);
|
||||
|
||||
if (Intensity![i] > 9)
|
||||
screenCenter += (-12, -8);
|
||||
else
|
||||
screenCenter += (-8, -8);
|
||||
|
||||
handle.DrawString(_font, screenCenter, Intensity![i].ToString("F2"));
|
||||
}
|
||||
}
|
||||
|
||||
if (tileSets.ContainsKey(0))
|
||||
{
|
||||
var epicenter = tileSets[0].First();
|
||||
var worldCenter = transform.Transform((Vector2) epicenter + 0.5f);
|
||||
var screenCenter = _eyeManager.WorldToScreen(worldCenter) + (-24, -24);
|
||||
var text = $"{Intensity![0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
|
||||
handle.DrawString(_font, screenCenter, text);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWorld(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
Box2 gridBounds;
|
||||
|
||||
foreach (var (gridId, tileSets) in Tiles)
|
||||
{
|
||||
if (!_mapManager.TryGetGrid(gridId, out var grid))
|
||||
continue;
|
||||
|
||||
var gridXform = _entityManager.GetComponent<TransformComponent>(grid.GridEntityId);
|
||||
handle.SetTransform(gridXform.WorldMatrix);
|
||||
gridBounds = gridXform.InvWorldMatrix.TransformBox(args.WorldBounds);
|
||||
|
||||
DrawTiles(handle, gridBounds, tileSets);
|
||||
}
|
||||
|
||||
if (SpaceTiles == null)
|
||||
return;
|
||||
|
||||
gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds);
|
||||
handle.SetTransform(SpaceMatrix);
|
||||
|
||||
DrawTiles(handle, gridBounds, SpaceTiles);
|
||||
}
|
||||
|
||||
private void DrawTiles(
|
||||
DrawingHandleWorld handle,
|
||||
Box2 gridBounds,
|
||||
Dictionary<int, List<Vector2i>> tileSets)
|
||||
{
|
||||
for (var i = 0; i < Intensity.Count; i++)
|
||||
{
|
||||
var color = ColorMap(Intensity![i]);
|
||||
var colorTransparent = color;
|
||||
colorTransparent.A = 0.2f;
|
||||
|
||||
|
||||
if (!tileSets.TryGetValue(i, out var tiles))
|
||||
continue;
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
// is the center of this tile visible to the user?
|
||||
if (!gridBounds.Contains((Vector2) tile + 0.5f))
|
||||
continue;
|
||||
|
||||
var box = Box2.UnitCentered.Translated((Vector2) tile + 0.5f);
|
||||
handle.DrawRect(box, color, false);
|
||||
handle.DrawRect(box, colorTransparent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color ColorMap(float intensity)
|
||||
{
|
||||
var frac = 1 - intensity / Intensity![0];
|
||||
Color result;
|
||||
if (frac < 0.5f)
|
||||
result = Color.InterpolateBetween(Color.Red, Color.Orange, frac * 2);
|
||||
else
|
||||
result = Color.InterpolateBetween(Color.Orange, Color.Yellow, (frac - 0.5f) * 2);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user