diff --git a/Resources/Locale/en-US/guidebook/guides.ftl b/Resources/Locale/en-US/guidebook/guides.ftl index 72a91f40e0..7334a0fce7 100644 --- a/Resources/Locale/en-US/guidebook/guides.ftl +++ b/Resources/Locale/en-US/guidebook/guides.ftl @@ -127,6 +127,8 @@ guide-entry-rules-s7 = S7 guide-entry-rules-s8 = S8 guide-entry-rules-s9 = S9 guide-entry-rules-s10 = S10 +guide-entry-rules-mrp-m0 = MRP Rules +guide-entry-rules-m1 = M1 guide-entry-rules-space-law = Space Law guide-entry-rules-sl-crime-list = Crime List guide-entry-rules-sl-controlled-substances = Controlled Substances diff --git a/Resources/Prototypes/Guidebook/rules.yml b/Resources/Prototypes/Guidebook/rules.yml index 5f548fa094..88af0ca505 100644 --- a/Resources/Prototypes/Guidebook/rules.yml +++ b/Resources/Prototypes/Guidebook/rules.yml @@ -385,6 +385,23 @@ priority: 10 text: "/ServerInfo/Guidebook/ServerRules/SiliconRules/RuleS10OrderConflicts.xml" + +- type: guideEntry + id: MRPRules + name: guide-entry-rules-mrp-m0 + ruleEntry: true + priority: 60 + text: "/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM0.xml" + children: + - RuleM1 + +- type: guideEntry + id: RuleM1 + name: guide-entry-rules-m1 + ruleEntry: true + priority: 10 + text: "/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM1DoNotPowergame.xml" + - type: guideEntry id: SpaceLaw name: guide-entry-rules-space-law diff --git a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC14ICinOOC.xml b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC14ICinOOC.xml index 44ad34deb6..c7e136882a 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC14ICinOOC.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC14ICinOOC.xml @@ -2,6 +2,9 @@ # Core Rule 14 - Do not use LOOC or OOC to share current round information Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock". + ## MRP Amendment + Except in circumstances where it would be otherwise required to explain mechanics of the game, this rule is also extended to using LOOC to communicate with other players. Players should be using in-game in-character forms of communication, even when teaching new players. + ## Examples Things you should [color=#a4885c]not[/color] do: - Use LOOC to tell someone you are an antagonist. diff --git a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC2DBAD.xml b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC2DBAD.xml index 5678cde195..8dec6abdd2 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC2DBAD.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC2DBAD.xml @@ -1,7 +1,5 @@ - + # Core Rule 2 - Don't be a dick - Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round. Killing someone is allowed in certain situations even though it might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience. - - ## MRP Amendment - Do not interact negatively with SSD/AFK players. Interactions to complete antagonist objectives or duties like security searches/arrests are always permitted. +- Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round. Killing someone is allowed in certain situations even though it might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience. +- Do not interact negatively with SSD/AFK players. Interactions to complete antagonist objectives or duties like security searches/arrests are always permitted. diff --git a/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM0.xml b/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM0.xml new file mode 100644 index 0000000000..20468694cc --- /dev/null +++ b/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM0.xml @@ -0,0 +1,8 @@ + + # Roleplay Rules + MRP rules exclusive to our MRP Servers. Other rules may still contain amendments. + + These rules do not apply to any server that is not under the MRP Ruleset. + + - [textlink="1. Do not Powergame " link="RuleM1"] + diff --git a/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM1DoNotPowergame.xml b/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM1DoNotPowergame.xml new file mode 100644 index 0000000000..3daabbb623 --- /dev/null +++ b/Resources/ServerInfo/Guidebook/ServerRules/MRPRules/RuleM1DoNotPowergame.xml @@ -0,0 +1,25 @@ + + # Do not Powergame + + You must have an In-Character justification for your actions. The Research Director does not need a gun when the station is code-green. The Head of Security does not need All Access at shift start when no threat is identified. + + ## Examples + + Acceptable: + - Command carrying non-lethals when there is a plausible threat + - Command carrying lethals when there is a confirmed threat + - Command carrying (non-)lethals they start with in their rooms at any time + - Captain hiding the spare ID in a properly secure location + - Increasing security (such as bolting doors, adding walls, etc) during Red or Blue alert + - Several minutes into the round, Captain promotes Warden to HoS because there isn’t one on station + - General situations where a character is reacting to information during a round in a way that makes logical sense + + Not Acceptable: + - Roundstart Captain granting all heads AA + - Roundstart HoP takes Ian to ATS because “He’s a high profile target” + - Creating duplicates of high-value or unique items to hand off to others + - Using low-effort roleplay to skirt the metashield + - Bolting doors to areas to increase their security before a threat is confirmed that makes that security inefficient + - Setting the alert level to Blue or Red when the situation does not have a need for the severity implied (this includes maintaining these levels far past when said threats have been confirmed as no longer in play) + - General situations where a character is preemptively preparing for situations that have yet to happen in ways that logically do not make sense + diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR12RoleAbandonment.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR12RoleAbandonment.xml index 1ddf73cc77..1f2766d0d0 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR12RoleAbandonment.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR12RoleAbandonment.xml @@ -1,4 +1,4 @@ - + # Roleplay Rule 12 - Do not abandon your role Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers. @@ -6,6 +6,9 @@ "Antag rolling" refers to a player abandoning their role if they do not get an antagonist role. + ## MRP Amendment + Players should be attempting to perform their assigned role duties. They should not be constantly leaving their department, or the station, unless required by their role (or they are an antagonist and are completing their objectives), to the point they have spent more time away from their department than in it. + ## Examples Acceptable: - As an engineer, building a bar in maintenance while there is nothing important for engineering to do. diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR13PerformRole.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR13PerformRole.xml index 7500cd6a91..bd17f18aac 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR13PerformRole.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR13PerformRole.xml @@ -1,11 +1,11 @@ - + # Roleplay Rule 13 - Stick to your role Requesting job changes is not prohibited by this rule. This rule is loosened if the station is understaffed or if there is a significant threat to you. Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security. ## MRP Amendment - This is enforced more strictly on MRP. + Players should not repeatedly change out of a role and into another, or repeatedly perform the duties of a role they are not. If you do not like playing a role, or do not want to play a role, you should be disabling it in the customization screen. ## Examples Acceptable: diff --git a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml index 366ac6666f..3f8272c551 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/RoleplayRules/RuleR9MassSabotage.xml @@ -1,9 +1,13 @@ - + # Roleplay Rule 9 - As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives This rule is not intended to disallow reasonable steps taken to complete your objectives. As an antagonist, you can always kill in bona fide self defense. Taking steps to permanently round remove many people who are no longer an immediate threat to you is almost always excessive, even if it is done to prevent yourself from being discovered. This rule is not intended to disallow all antagonist activity unrelated to objectives. Antagonists may cause a level of disruption to the station that is proportional to their objectives, even if it is unrelated to their objectives. As an antagonist, killing a single person in a round is not on its own be a violation of this rule. + ## MRP Amendment + + As an antagonist, do not make the Emergency Shuttle uninhabitable or otherwise cause excessive death, damage, or destruction to the Emergency Shuttle. + ## Exemptions The "die a glorious death" objective allows antagonists to ignore this rule entirely. diff --git a/Resources/ServerInfo/Guidebook/ServerRules/WizDenMRPRules.xml b/Resources/ServerInfo/Guidebook/ServerRules/WizDenMRPRules.xml index 035215461c..222acaebb5 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/WizDenMRPRules.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/WizDenMRPRules.xml @@ -1,4 +1,4 @@ - + # Server Rules This is a Wizard's Den server, one of the official Space Station 14 servers. If you are banned on this server, you will be banned on all official servers. @@ -62,4 +62,13 @@ - [textlink="8. Your HUD determines who is crew" link="RuleS8"] - [textlink="9. Harm refers to physical harm, prioritized by immediacy and likelihood" link="RuleS9"] - [textlink="10. You may determine how you resolve conflicts between orders" link="RuleS10"] + + ## MRP Rules + MRP rules exclusive to our MRP Servers. Other rules may still contain amendments. + + These rules do not apply to any server that is not under the MRP Ruleset. + + - [textlink="1. Do not Powergame " link="RuleM1"] + +