#4219 single sounds in EmitSoundSystem should work now
This commit is contained in:
@@ -10,7 +10,6 @@ namespace Content.Server.Interaction.Components
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public class EmitSoundOnUseComponent : BaseEmitSoundComponent
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public class EmitSoundOnUseComponent : BaseEmitSoundComponent
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{
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{
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/// <inheritdoc />
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnUse";
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public override string Name => "EmitSoundOnUse";
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}
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}
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}
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}
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@@ -6,13 +6,13 @@ namespace Content.Server.Sound
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{
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{
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/// <summary>
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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/// Base sound emitter which defines most of the data fields.
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/// Default behavior first try to play the sound collection,
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/// Default behavior is to first try to play the sound collection,
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/// and if one isn't assigned, then it will try to play the single sound.
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/// and if one isn't assigned, then try to play the single sound.
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/// </summary>
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/// </summary>
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public abstract class BaseEmitSoundComponent : Component
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public abstract class BaseEmitSoundComponent : Component
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{
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? _soundName;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? SoundName { get; set; } = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float _pitchVariation;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; } = 0.0f;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection")] public string? _soundCollectionName;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection")] public string? SoundCollectionName { get; set; } = default!;
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}
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}
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}
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}
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@@ -9,7 +9,6 @@ namespace Content.Server.Sound
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public class EmitSoundOnActivateComponent : BaseEmitSoundComponent
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public class EmitSoundOnActivateComponent : BaseEmitSoundComponent
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{
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{
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/// <inheritdoc />
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnActivate";
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public override string Name => "EmitSoundOnActivate";
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}
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}
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}
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}
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@@ -9,7 +9,6 @@ namespace Content.Server.Sound
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public class EmitSoundOnLandComponent : BaseEmitSoundComponent
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public class EmitSoundOnLandComponent : BaseEmitSoundComponent
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{
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{
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/// <inheritdoc />
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnLand";
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public override string Name => "EmitSoundOnLand";
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}
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}
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}
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}
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@@ -2,7 +2,6 @@ using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Throwing;
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using Content.Shared.Throwing;
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using Content.Server.Interaction.Components;
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using Content.Server.Interaction.Components;
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using Content.Server.Sound;
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using Content.Server.Throwing;
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using Content.Server.Throwing;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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@@ -13,8 +12,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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namespace Content.Server.Sound
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namespace Content.Server.GameObjects.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class EmitSoundSystem : EntitySystem
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public class EmitSoundSystem : EntitySystem
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@@ -34,27 +32,24 @@ namespace Content.Server.GameObjects.EntitySystems
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private void PlaySound(BaseEmitSoundComponent component)
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private void PlaySound(BaseEmitSoundComponent component)
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{
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{
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if (!string.IsNullOrWhiteSpace(component._soundCollectionName))
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if (!string.IsNullOrWhiteSpace(component.SoundCollectionName))
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{
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{
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PlayRandomSoundFromCollection(component);
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PlayRandomSoundFromCollection(component);
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}
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}
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else if(!string.IsNullOrWhiteSpace(component._soundName))
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else if (!string.IsNullOrWhiteSpace(component.SoundName))
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{
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{
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PlaySingleSound(component._soundName, component);
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PlaySingleSound(component.SoundName, component);
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}
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}
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else
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else
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{
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{
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Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has neither {nameof(component._soundCollectionName)} nor {nameof(component._soundName)} to play.");
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Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has neither {nameof(component.SoundCollectionName)} nor {nameof(component.SoundName)} to play.");
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}
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}
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}
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}
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private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
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private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
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{
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{
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if (!string.IsNullOrWhiteSpace(component._soundCollectionName))
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var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!);
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{
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PlaySingleSound(file, component);
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var file = SelectRandomSoundFromSoundCollection(component._soundCollectionName);
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PlaySingleSound(file, component);
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}
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}
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}
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private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
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private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
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@@ -65,21 +60,8 @@ namespace Content.Server.GameObjects.EntitySystems
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private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
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private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
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{
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{
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if (string.IsNullOrWhiteSpace(soundName))
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SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
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{
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AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
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return;
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}
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if (component._pitchVariation > 0.0)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
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AudioHelpers.WithVariation(component._pitchVariation).WithVolume(-2f));
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
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AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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}
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}
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}
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}
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@@ -10,7 +10,6 @@ namespace Content.Server.Throwing
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public class EmitSoundOnThrowComponent : BaseEmitSoundComponent
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public class EmitSoundOnThrowComponent : BaseEmitSoundComponent
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{
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{
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/// <inheritdoc />
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnThrow";
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public override string Name => "EmitSoundOnThrow";
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}
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}
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}
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}
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