Scrolling menu parallax + less tiling (#9764)
* Scrolling parallax * unnecessary field * Load fastspace
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@@ -2,6 +2,8 @@
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Parallax;
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@@ -10,10 +12,11 @@ namespace Content.Client.Parallax;
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/// </summary>
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public sealed class ParallaxControl : Control
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IParallaxManager _parallaxManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[ViewVariables(VVAccess.ReadWrite)] public Vector2i Offset { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] public Vector2 Offset { get; set; }
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public ParallaxControl()
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{
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@@ -21,20 +24,24 @@ public sealed class ParallaxControl : Control
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Offset = (_random.Next(0, 1000), _random.Next(0, 1000));
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RectClipContent = true;
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_parallaxManager.LoadParallaxByName("FastSpace");
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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foreach (var layer in _parallaxManager.GetParallaxLayers("Default"))
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foreach (var layer in _parallaxManager.GetParallaxLayers("FastSpace"))
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{
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var tex = layer.Texture;
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var texSize = tex.Size * layer.Config.Scale.Floored();
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var texSize = (tex.Size.X * (int) Size.X, tex.Size.Y * (int) Size.X) * layer.Config.Scale.Floored() / 540;
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var ourSize = PixelSize;
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var currentTime = (float) _timing.RealTime.TotalSeconds;
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var offset = Offset + new Vector2(currentTime * 100f, currentTime * 0f);
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if (layer.Config.Tiled)
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{
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// Multiply offset by slowness to match normal parallax
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var scaledOffset = (Offset * layer.Config.Slowness).Floored();
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var scaledOffset = (offset * layer.Config.Slowness).Floored();
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// Then modulo the scaled offset by the size to prevent drawing a bunch of offscreen tiles for really small images.
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scaledOffset.X %= texSize.X;
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@@ -4,34 +4,34 @@
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Parallaxes/layer1.png"
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slowness: 0.998046875
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slowness: 0.5
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scale: "1, 1"
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- texture:
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!type:GeneratedParallaxTextureSource
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id: "hq_wizard_stars"
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configPath: "/Prototypes/Parallaxes/parallax_config_stars.toml"
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slowness: 0.996625
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slowness: 0.25
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- texture:
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!type:GeneratedParallaxTextureSource
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id: "hq_wizard_stars_slower"
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configPath: "/Prototypes/Parallaxes/parallax_config_stars_dim.toml"
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slowness: 0.15
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- texture:
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!type:GeneratedParallaxTextureSource
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id: "hq_wizard_stars_dim"
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configPath: "/Prototypes/Parallaxes/parallax_config_stars_dim.toml"
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slowness: 0.989375
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- texture:
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!type:GeneratedParallaxTextureSource
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id: "hq_wizard_stars_faster"
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configPath: "/Prototypes/Parallaxes/parallax_config_stars-2.toml"
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slowness: 0.987265625
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slowness: 0.375
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- texture:
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!type:GeneratedParallaxTextureSource
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id: "hq_wizard_stars_dim_faster"
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configPath: "/Prototypes/Parallaxes/parallax_config_stars_dim-2.toml"
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slowness: 0.984352
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slowness: 0.125
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layersLQ:
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- texture:
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!type:GeneratedParallaxTextureSource
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id: ""
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configPath: "/Prototypes/Parallaxes/parallax_config.toml"
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slowness: 0.875
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slowness: 0.5
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layersLQUseHQ: false
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# Because hyperspace and the menu need their own.
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