Remove ignore-inside-blocker (#6692)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -297,19 +297,6 @@ namespace Content.Client.DragDrop
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return false;
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}
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// now when ending the drag, we will not replay the click because
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// by this time we've determined the input was actually a drag attempt
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var range = (args.Coordinates.ToMapPos(EntityManager) - EntityManager.GetComponent<TransformComponent>(_dragger).MapPosition.Position).Length + 0.01f;
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// tell the server we are dropping if we are over a valid drop target in range.
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// We don't use args.EntityUid here because drag interactions generally should
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// work even if there's something "on top" of the drop target
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if (!_interactionSystem.InRangeUnobstructed(_dragger,
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args.Coordinates, range, ignoreInsideBlocker: true))
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{
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_dragDropHelper.EndDrag();
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return false;
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}
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IList<EntityUid> entities;
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if (_stateManager.CurrentState is GameScreen screen)
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@@ -333,7 +320,8 @@ namespace Content.Client.DragDrop
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// TODO: Cache valid CanDragDrops
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if (ValidDragDrop(dropArgs) != true) continue;
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if (!dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true))
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if (!_interactionSystem.InRangeUnobstructed(dropArgs.User, dropArgs.Target)
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|| !_interactionSystem.InRangeUnobstructed(dropArgs.User, dropArgs.Dragged))
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{
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outOfRange = true;
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continue;
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@@ -401,7 +389,8 @@ namespace Content.Client.DragDrop
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// We'll do a final check given server-side does this before any dragdrop can take place.
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if (valid.Value)
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{
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valid = dropArgs.InRangeUnobstructed(ignoreInsideBlocker: true);
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valid = _interactionSystem.InRangeUnobstructed(dropArgs.Target, dropArgs.Dragged)
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&& _interactionSystem.InRangeUnobstructed(dropArgs.Target, dropArgs.Target);
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}
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// highlight depending on whether its in or out of range
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