Cuffable/Handcuff ECS (#14382)
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113
Content.Shared/Cuffs/Components/HandcuffComponent.cs
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113
Content.Shared/Cuffs/Components/HandcuffComponent.cs
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Cuffs.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedCuffableSystem))]
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public sealed class HandcuffComponent : Component
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{
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/// <summary>
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/// The time it takes to cuff an entity.
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/// </summary>
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[DataField("cuffTime"), ViewVariables(VVAccess.ReadWrite)]
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public float CuffTime = 3.5f;
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/// <summary>
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/// The time it takes to uncuff an entity.
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/// </summary>
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[DataField("uncuffTime"), ViewVariables(VVAccess.ReadWrite)]
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public float UncuffTime = 3.5f;
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/// <summary>
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/// The time it takes for a cuffed entity to uncuff itself.
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/// </summary>
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[DataField("breakoutTime"), ViewVariables(VVAccess.ReadWrite)]
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public float BreakoutTime = 30f;
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/// <summary>
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/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
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/// </summary>
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[DataField("stunBonus"), ViewVariables(VVAccess.ReadWrite)]
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public float StunBonus = 2f;
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/// <summary>
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/// Will the cuffs break when removed?
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/// </summary>
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[DataField("breakOnRemove"), ViewVariables(VVAccess.ReadWrite)]
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public bool BreakOnRemove;
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/// <summary>
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/// Will the cuffs break when removed?
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/// </summary>
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[DataField("brokenPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string? BrokenPrototype;
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/// <summary>
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/// The path of the RSI file used for the player cuffed overlay.
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/// </summary>
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[DataField("cuffedRSI"), ViewVariables(VVAccess.ReadWrite)]
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public string? CuffedRSI = "Objects/Misc/handcuffs.rsi";
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/// <summary>
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/// The iconstate used with the RSI file for the player cuffed overlay.
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/// </summary>
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[DataField("bodyIconState"), ViewVariables(VVAccess.ReadWrite)]
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public string? OverlayIconState = "body-overlay";
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/// <summary>
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/// An opptional color specification for <see cref="OverlayIconState"/>
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/// </summary>
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[DataField("color"), ViewVariables(VVAccess.ReadWrite)]
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public Color Color = Color.White;
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[DataField("startCuffSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_start.ogg");
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[DataField("endCuffSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier EndCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_end.ogg");
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[DataField("startBreakoutSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartBreakoutSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_breakout_start.ogg");
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[DataField("startUncuffSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier StartUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_start.ogg");
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[DataField("endUncuffSound"), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier EndUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_end.ogg");
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/// <summary>
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/// Used to prevent DoAfter getting spammed.
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/// </summary>
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[DataField("cuffing"), ViewVariables(VVAccess.ReadWrite)]
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public bool Cuffing;
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}
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[Serializable, NetSerializable]
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public sealed class HandcuffComponentState : ComponentState
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{
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public readonly string? IconState;
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public readonly bool Cuffing;
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public HandcuffComponentState(string? iconState, bool cuffing)
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{
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IconState = iconState;
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Cuffing = cuffing;
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}
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}
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/// <summary>
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/// Event fired on the User when the User attempts to cuff the Target.
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/// Should generate popups on the User.
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/// </summary>
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[ByRefEvent]
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public record struct UncuffAttemptEvent(EntityUid User, EntityUid Target)
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{
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public readonly EntityUid User = User;
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public readonly EntityUid Target = Target;
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public bool Cancelled = false;
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}
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