Cuffable/Handcuff ECS (#14382)
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// This is used for forcing someone to be disarmed 100% of the time.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedMeleeWeaponSystem))]
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public sealed class DisarmProneComponent : Component
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{
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}
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