Add pathfinding support for NPCs climbing tables (#17415)
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@@ -29,7 +29,7 @@ public sealed class ClimbingTest : MovementTest
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// Try to start climbing
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var sys = SEntMan.System<ClimbSystem>();
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await Server.WaitPost(() => sys.TryClimb(Player, Player, Target.Value));
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await Server.WaitPost(() => sys.TryClimb(Player, Player, Target.Value, out _));
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await AwaitDoAfters();
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// Player should now be climbing
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@@ -56,7 +56,7 @@ public sealed class ClimbingTest : MovementTest
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Assert.That(Delta(), Is.LessThan(0));
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// Start climbing
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await Server.WaitPost(() => sys.TryClimb(Player, Player, Target.Value));
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await Server.WaitPost(() => sys.TryClimb(Player, Player, Target.Value, out _));
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await AwaitDoAfters();
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Assert.Multiple(() =>
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