Move IgnitionEvent to shared (#30985)
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@@ -1,4 +1,5 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.IgnitionSource;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Temperature;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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@@ -1,18 +1,15 @@
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using Content.Server.IgnitionSource;
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using Content.Server.Light.Components;
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using Content.Server.Light.Components;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.IgnitionSource;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Item;
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using Content.Shared.Light.Components;
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using Content.Shared.Light.Components;
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using Content.Shared.Tag;
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using Content.Shared.Tag;
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using Content.Shared.Temperature;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.Light.EntitySystems
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namespace Content.Server.Light.EntitySystems
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@@ -1,4 +1,4 @@
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namespace Content.Server.IgnitionSource;
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namespace Content.Shared.IgnitionSource;
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/// <summary>
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/// <summary>
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/// Raised in order to toggle the ignitionSourceComponent on an entity on or off
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/// Raised in order to toggle the ignitionSourceComponent on an entity on or off
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