Shotgun nerfs (#8590)

- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
This commit is contained in:
metalgearsloth
2022-06-03 17:57:39 +10:00
committed by GitHub
parent 89338af63c
commit 49dfa9034a
6 changed files with 9 additions and 8 deletions

View File

@@ -35,7 +35,7 @@ public sealed class CartridgeAmmoComponent : AmmoComponent
/// How much the ammo spreads when shot, in degrees. Does nothing if count is 0.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("spread")]
public float Spread = 10f;
public Angle Spread = Angle.FromDegrees(5);
/// <summary>
/// How many prototypes are spawned when shot.