Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2 - Pellet damage from 13 to 8 (3 shotting players instead of 2 shot) - Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
This commit is contained in:
@@ -35,7 +35,7 @@ public sealed class CartridgeAmmoComponent : AmmoComponent
|
||||
/// How much the ammo spreads when shot, in degrees. Does nothing if count is 0.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("spread")]
|
||||
public float Spread = 10f;
|
||||
public Angle Spread = Angle.FromDegrees(5);
|
||||
|
||||
/// <summary>
|
||||
/// How many prototypes are spawned when shot.
|
||||
|
||||
Reference in New Issue
Block a user