Fix audio mispredict when quick inserting (#39930)
surprising Co-authored-by: iaada <iaada@users.noreply.github.com>
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@@ -150,7 +150,7 @@ public sealed class SmartEquipSystem : EntitySystem
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}
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_hands.TryDrop((uid, hands), hands.ActiveHandId!);
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_storage.Insert(slotItem, handItem.Value, out var stacked, out _);
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_storage.Insert(slotItem, handItem.Value, out var stacked, out _, user: uid);
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// if the hand item stacked with the things in inventory, but there's no more space left for the rest
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// of the stack, place the stack back in hand rather than dropping it on the floor
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