diff --git a/Content.Shared/Interaction/SmartEquipSystem.cs b/Content.Shared/Interaction/SmartEquipSystem.cs index da79fc1e69..553a4475cb 100644 --- a/Content.Shared/Interaction/SmartEquipSystem.cs +++ b/Content.Shared/Interaction/SmartEquipSystem.cs @@ -150,7 +150,7 @@ public sealed class SmartEquipSystem : EntitySystem } _hands.TryDrop((uid, hands), hands.ActiveHandId!); - _storage.Insert(slotItem, handItem.Value, out var stacked, out _); + _storage.Insert(slotItem, handItem.Value, out var stacked, out _, user: uid); // if the hand item stacked with the things in inventory, but there's no more space left for the rest // of the stack, place the stack back in hand rather than dropping it on the floor