Added keybinds to rotate the camera. (#3335)

Added noRot flag to player and ghost sprites so that they stay upright.
This commit is contained in:
Acruid
2021-02-20 11:06:26 -08:00
committed by GitHub
parent f403e79520
commit 49d040514f
3 changed files with 8 additions and 0 deletions

View File

@@ -29,6 +29,7 @@
- type: Ghost
- type: Sprite
netsync: false
noRot: true
drawdepth: Ghosts
sprite: Mobs/Ghosts/ghost_human.rsi
state: animated

View File

@@ -34,6 +34,7 @@
state: full
- type: Sprite
netsync: false
noRot: true
drawdepth: Mobs
layers:
- map: [ "enum.HumanoidVisualLayers.Chest" ]

View File

@@ -42,6 +42,12 @@ binds:
- function: Walk
type: State
key: Shift
- function: CameraRotateLeft
type: State
key: NumpadNum7
- function: CameraRotateRight
type: State
key: NumpadNum9
- function: ShowEscapeMenu
type: State
key: Escape