Added keybinds to rotate the camera. (#3335)
Added noRot flag to player and ghost sprites so that they stay upright.
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@@ -29,6 +29,7 @@
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- type: Ghost
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- type: Ghost
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- type: Sprite
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- type: Sprite
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netsync: false
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netsync: false
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noRot: true
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drawdepth: Ghosts
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drawdepth: Ghosts
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sprite: Mobs/Ghosts/ghost_human.rsi
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sprite: Mobs/Ghosts/ghost_human.rsi
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state: animated
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state: animated
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@@ -34,6 +34,7 @@
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state: full
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state: full
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- type: Sprite
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- type: Sprite
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netsync: false
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netsync: false
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noRot: true
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drawdepth: Mobs
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drawdepth: Mobs
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layers:
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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@@ -42,6 +42,12 @@ binds:
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- function: Walk
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- function: Walk
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type: State
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type: State
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key: Shift
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key: Shift
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: ShowEscapeMenu
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- function: ShowEscapeMenu
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type: State
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type: State
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key: Escape
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key: Escape
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