Prevent infinite loops in device linking (#16856)
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@@ -19,6 +19,23 @@ public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<DeviceLinkSinkComponent>();
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while (query.MoveNext(out var component))
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{
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if (component.InvokeLimit < 1)
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{
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component.InvokeCounter = 0;
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continue;
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}
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if(component.InvokeCounter > 0)
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component.InvokeCounter--;
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}
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}
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/// <summary>
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/// Moves existing links from machine linking to device linking to ensure linked things still work even when the map wasn't updated yet
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/// </summary>
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@@ -62,11 +79,25 @@ public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
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continue;
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if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
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continue;
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foreach (var (source, sink) in links)
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{
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if (source != port)
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continue;
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if (sinkComponent.InvokeCounter > sinkComponent.InvokeLimit)
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{
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sinkComponent.InvokeCounter = 0;
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var args = new DeviceLinkOverloadedEvent();
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RaiseLocalEvent(sinkUid, ref args);
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RemoveAllFromSink(sinkUid, sinkComponent);
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continue;
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}
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sinkComponent.InvokeCounter++;
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//Just skip using device networking if the source or the sink doesn't support it
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if (!HasComp<DeviceNetworkComponent>(uid) || !TryComp<DeviceNetworkComponent?>(sinkUid, out var sinkNetworkComponent))
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{
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@@ -109,6 +140,4 @@ public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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RaiseLocalEvent(uid, ref eventArgs);
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}
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#endregion
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}
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