Prevent infinite loops in device linking (#16856)
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceLinking.Components.Overload;
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using Content.Server.DeviceLinking.Events;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class DeviceLinkOverloadSystem : EntitySystem
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{
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<SoundOnOverloadComponent, DeviceLinkOverloadedEvent>(OnOverloadSound);
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SubscribeLocalEvent<SpawnOnOverloadComponent, DeviceLinkOverloadedEvent>(OnOverloadSpawn);
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}
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private void OnOverloadSound(EntityUid uid, SoundOnOverloadComponent component, ref DeviceLinkOverloadedEvent args)
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{
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_audioSystem.PlayPvs(component.OverloadSound, uid, AudioParams.Default.WithVolume(component.VolumeModifier));
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}
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private void OnOverloadSpawn(EntityUid uid, SpawnOnOverloadComponent component, ref DeviceLinkOverloadedEvent args)
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{
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Spawn(component.Prototype, Transform(uid).Coordinates);
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}
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}
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