Remove stamina + damageable .Owner (#14602)

* Remove stamina + damageable .Owner

* More
This commit is contained in:
metalgearsloth
2023-03-13 00:19:05 +11:00
committed by GitHub
parent 058c732db1
commit 49c7c0f9a7
12 changed files with 70 additions and 59 deletions

View File

@@ -99,10 +99,10 @@ namespace Content.Shared.Damage
/// Useful for some unfriendly folk. Also ensures that cached values are updated and that a damage changed
/// event is raised.
/// </remarks>
public void SetDamage(DamageableComponent damageable, DamageSpecifier damage)
public void SetDamage(EntityUid uid, DamageableComponent damageable, DamageSpecifier damage)
{
damageable.Damage = damage;
DamageChanged(damageable);
DamageChanged(uid, damageable);
}
/// <summary>
@@ -112,19 +112,19 @@ namespace Content.Shared.Damage
/// This updates cached damage information, flags the component as dirty, and raises a damage changed event.
/// The damage changed event is used by other systems, such as damage thresholds.
/// </remarks>
public void DamageChanged(DamageableComponent component, DamageSpecifier? damageDelta = null,
public void DamageChanged(EntityUid uid, DamageableComponent component, DamageSpecifier? damageDelta = null,
bool interruptsDoAfters = true, EntityUid? origin = null)
{
component.DamagePerGroup = component.Damage.GetDamagePerGroup(_prototypeManager);
component.TotalDamage = component.Damage.Total;
Dirty(component);
if (EntityManager.TryGetComponent<AppearanceComponent>(component.Owner, out var appearance) && damageDelta != null)
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance) && damageDelta != null)
{
var data = new DamageVisualizerGroupData(damageDelta.GetDamagePerGroup(_prototypeManager).Keys.ToList());
_appearance.SetData(component.Owner, DamageVisualizerKeys.DamageUpdateGroups, data, appearance);
_appearance.SetData(uid, DamageVisualizerKeys.DamageUpdateGroups, data, appearance);
}
RaiseLocalEvent(component.Owner, new DamageChangedEvent(component, damageDelta, interruptsDoAfters, origin));
RaiseLocalEvent(uid, new DamageChangedEvent(component, damageDelta, interruptsDoAfters, origin));
}
/// <summary>
@@ -169,7 +169,7 @@ namespace Content.Shared.Damage
}
var ev = new DamageModifyEvent(damage);
RaiseLocalEvent(uid.Value, ev, false);
RaiseLocalEvent(uid.Value, ev);
damage = ev.Damage;
if (damage.Empty)
@@ -189,7 +189,7 @@ namespace Content.Shared.Damage
if (!delta.Empty)
{
DamageChanged(damageable, delta, interruptsDoAfters, origin);
DamageChanged(uid.Value, damageable, delta, interruptsDoAfters, origin);
}
return delta;
@@ -201,7 +201,7 @@ namespace Content.Shared.Damage
/// <remakrs>
/// Does nothing If the given damage value is negative.
/// </remakrs>
public void SetAllDamage(DamageableComponent component, FixedPoint2 newValue)
public void SetAllDamage(EntityUid uid, DamageableComponent component, FixedPoint2 newValue)
{
if (newValue < 0)
{
@@ -216,7 +216,7 @@ namespace Content.Shared.Damage
// Setting damage does not count as 'dealing' damage, even if it is set to a larger value, so we pass an
// empty damage delta.
DamageChanged(component, new DamageSpecifier());
DamageChanged(uid, component, new DamageSpecifier());
}
public void SetDamageModifierSetId(EntityUid uid, string damageModifierSetId, DamageableComponent? comp = null)
@@ -258,7 +258,7 @@ namespace Content.Shared.Damage
private void OnRejuvenate(EntityUid uid, DamageableComponent component, RejuvenateEvent args)
{
SetAllDamage(component, 0);
SetAllDamage(uid, component, 0);
}
private void DamageableHandleState(EntityUid uid, DamageableComponent component, ref ComponentHandleState args)
@@ -278,7 +278,7 @@ namespace Content.Shared.Damage
if (!delta.Empty)
{
component.Damage = newDamage;
DamageChanged(component, delta);
DamageChanged(uid, component, delta);
}
}
}