Admin ghosts can now interact with stuff (#4178)
* Ghosts now have a bool for interacting with stuff * Wrong ghost * Simping for Swept * Merge cleanup * IT'S ODNE Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Shared.Ghost;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
@@ -62,6 +63,7 @@ namespace Content.Client.Ghost
|
||||
private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
|
||||
{
|
||||
component.Gui?.Dispose();
|
||||
component.Gui = null;
|
||||
|
||||
// PlayerDetachedMsg might not fire due to deletion order so...
|
||||
if (component.IsAttached)
|
||||
@@ -72,15 +74,12 @@ namespace Content.Client.Ghost
|
||||
|
||||
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent)
|
||||
{
|
||||
// I hate UI I hate UI I Hate UI
|
||||
if (component.Gui == null)
|
||||
{
|
||||
component.Gui = new GhostGui(component, EntityManager.EntityNetManager!);
|
||||
component.Gui.Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Gui.Orphan();
|
||||
}
|
||||
|
||||
_gameHud.HandsContainer.AddChild(component.Gui);
|
||||
GhostVisibility = true;
|
||||
|
||||
@@ -339,10 +339,11 @@ namespace Content.Client.HUD
|
||||
LC.SetMarginBottom(centerBottomContainer, -10f);
|
||||
RootControl.AddChild(centerBottomContainer);
|
||||
|
||||
HandsContainer = new Control
|
||||
HandsContainer = new BoxContainer()
|
||||
{
|
||||
VerticalAlignment = Control.VAlignment.Bottom,
|
||||
HorizontalAlignment = Control.HAlignment.Center
|
||||
HorizontalAlignment = Control.HAlignment.Center,
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
};
|
||||
BottomRightInventoryQuickButtonContainer = new BoxContainer
|
||||
{
|
||||
|
||||
@@ -128,6 +128,7 @@ namespace Content.Client.Hands
|
||||
{
|
||||
component.Gui = new HandsGui(component, this);
|
||||
_gameHud.HandsContainer.AddChild(component.Gui);
|
||||
component.Gui.SetPositionFirst();
|
||||
}
|
||||
|
||||
private static void HandlePlayerDetached(EntityUid uid, HandsComponent component, PlayerDetachedEvent args)
|
||||
|
||||
@@ -76,6 +76,17 @@ namespace Content.Client.Input
|
||||
common.AddFunction(ContentKeyFunctions.Loadout8);
|
||||
common.AddFunction(ContentKeyFunctions.Loadout9);
|
||||
|
||||
var aghost = contexts.New("aghost", "common");
|
||||
aghost.AddFunction(EngineKeyFunctions.MoveUp);
|
||||
aghost.AddFunction(EngineKeyFunctions.MoveDown);
|
||||
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
|
||||
aghost.AddFunction(EngineKeyFunctions.MoveRight);
|
||||
aghost.AddFunction(EngineKeyFunctions.Walk);
|
||||
aghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
|
||||
aghost.AddFunction(ContentKeyFunctions.SwapHands);
|
||||
aghost.AddFunction(ContentKeyFunctions.Drop);
|
||||
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
|
||||
|
||||
var ghost = contexts.New("ghost", "common");
|
||||
ghost.AddFunction(EngineKeyFunctions.MoveUp);
|
||||
ghost.AddFunction(EngineKeyFunctions.MoveDown);
|
||||
|
||||
@@ -94,8 +94,6 @@ namespace Content.Shared.Body.Components
|
||||
SlotIds[slotId].SetConnectionsInternal(connections);
|
||||
}
|
||||
}
|
||||
|
||||
CalculateSpeed();
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
@@ -474,51 +472,8 @@ namespace Content.Shared.Body.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateSpeed()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var legs = GetPartsWithProperty<LegComponent>().ToArray();
|
||||
float speedSum = 0;
|
||||
|
||||
foreach (var leg in legs)
|
||||
{
|
||||
var footDistance = DistanceToNearestFoot(leg.part);
|
||||
|
||||
if (Math.Abs(footDistance - float.MinValue) <= 0.001f)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
speedSum += leg.property.Speed * (1 + (float) Math.Log(footDistance, 1024.0));
|
||||
}
|
||||
|
||||
if (speedSum <= 0.001f)
|
||||
{
|
||||
playerMover.BaseWalkSpeed = 0.8f;
|
||||
playerMover.BaseSprintSpeed = 2.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extra legs stack diminishingly.
|
||||
playerMover.BaseWalkSpeed =
|
||||
speedSum / (legs.Length - (float) Math.Log(legs.Length, 4.0));
|
||||
|
||||
playerMover.BaseSprintSpeed = playerMover.BaseWalkSpeed * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyChanged()
|
||||
{
|
||||
// Calculate move speed based on this body.
|
||||
if (Owner.HasComponent<MovementSpeedModifierComponent>())
|
||||
{
|
||||
CalculateSpeed();
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
|
||||
@@ -15,17 +15,43 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
public override string Name => "Ghost";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanGhostInteract
|
||||
{
|
||||
get => _canGhostInteract;
|
||||
set
|
||||
{
|
||||
if (_canGhostInteract == value) return;
|
||||
_canGhostInteract = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("canInteract")]
|
||||
private bool _canGhostInteract;
|
||||
|
||||
/// <summary>
|
||||
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
|
||||
/// </summary>
|
||||
// TODO MIRROR change this to use friend classes when thats merged
|
||||
[DataField("canReturnToBody")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanReturnToBody { get; set; }
|
||||
public bool CanReturnToBody
|
||||
{
|
||||
get => _canReturnToBody;
|
||||
set
|
||||
{
|
||||
if (_canReturnToBody == value) return;
|
||||
_canReturnToBody = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("canReturnToBody")]
|
||||
private bool _canReturnToBody;
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new GhostComponentState(CanReturnToBody);
|
||||
return new GhostComponentState(CanReturnToBody, CanGhostInteract);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
@@ -38,13 +64,14 @@ namespace Content.Shared.Ghost
|
||||
}
|
||||
|
||||
CanReturnToBody = state.CanReturnToBody;
|
||||
CanGhostInteract = state.CanGhostInteract;
|
||||
}
|
||||
|
||||
public bool CanInteract() => false;
|
||||
public bool CanUse() => false;
|
||||
public bool CanInteract() => CanGhostInteract;
|
||||
public bool CanUse() => CanGhostInteract;
|
||||
public bool CanThrow() => false;
|
||||
public bool CanDrop() => false;
|
||||
public bool CanPickup() => false;
|
||||
public bool CanDrop() => CanGhostInteract;
|
||||
public bool CanPickup() => CanGhostInteract;
|
||||
public bool CanEmote() => false;
|
||||
public bool CanAttack() => false;
|
||||
}
|
||||
@@ -53,19 +80,14 @@ namespace Content.Shared.Ghost
|
||||
public class GhostComponentState : ComponentState
|
||||
{
|
||||
public bool CanReturnToBody { get; }
|
||||
|
||||
public HashSet<string>? LocationWarps { get; }
|
||||
|
||||
public Dictionary<EntityUid, string>? PlayerWarps { get; }
|
||||
public bool CanGhostInteract { get; }
|
||||
|
||||
public GhostComponentState(
|
||||
bool canReturnToBody,
|
||||
HashSet<string>? locationWarps = null,
|
||||
Dictionary<EntityUid, string>? playerWarps = null)
|
||||
bool canGhostInteract)
|
||||
{
|
||||
CanReturnToBody = canReturnToBody;
|
||||
LocationWarps = locationWarps;
|
||||
PlayerWarps = playerWarps;
|
||||
CanGhostInteract = canGhostInteract;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
14
Resources/Prototypes/Body/Templates/aghost.yml
Normal file
14
Resources/Prototypes/Body/Templates/aghost.yml
Normal file
@@ -0,0 +1,14 @@
|
||||
- type: bodyTemplate
|
||||
id: AGhostTemplate
|
||||
name: "humanoid"
|
||||
centerSlot: "torso"
|
||||
slots:
|
||||
left arm: Arm
|
||||
left hand: Hand
|
||||
right arm: Arm
|
||||
right hand: Hand
|
||||
connections:
|
||||
left arm:
|
||||
- left hand
|
||||
right arm:
|
||||
- right hand
|
||||
@@ -5,6 +5,11 @@
|
||||
name: admin observer
|
||||
abstract: true
|
||||
components:
|
||||
- type: Input
|
||||
context: "aghost"
|
||||
- type: Ghost
|
||||
canInteract: true
|
||||
- type: Hands
|
||||
- type: PlayerInputMover
|
||||
- type: Physics
|
||||
bodyType: Kinematic
|
||||
@@ -17,3 +22,6 @@
|
||||
mask:
|
||||
- GhostImpassable
|
||||
status: InAir
|
||||
- type: Body
|
||||
template: AGhostTemplate
|
||||
preset: HumanPreset
|
||||
|
||||
@@ -10,10 +10,11 @@
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
fixedRotation: true
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
mass: 5
|
||||
mask:
|
||||
- GhostImpassable
|
||||
|
||||
Reference in New Issue
Block a user