Admin ghosts can now interact with stuff (#4178)

* Ghosts now have a bool for interacting with stuff

* Wrong ghost

* Simping for Swept

* Merge cleanup

* IT'S ODNE

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Swept
2021-08-22 20:14:52 -07:00
committed by GitHub
parent 007cd32667
commit 49b81b2587
9 changed files with 80 additions and 68 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Ghost;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -62,6 +63,7 @@ namespace Content.Client.Ghost
private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args) private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
{ {
component.Gui?.Dispose(); component.Gui?.Dispose();
component.Gui = null;
// PlayerDetachedMsg might not fire due to deletion order so... // PlayerDetachedMsg might not fire due to deletion order so...
if (component.IsAttached) if (component.IsAttached)
@@ -72,15 +74,12 @@ namespace Content.Client.Ghost
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent) private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent)
{ {
// I hate UI I hate UI I Hate UI
if (component.Gui == null) if (component.Gui == null)
{ {
component.Gui = new GhostGui(component, EntityManager.EntityNetManager!); component.Gui = new GhostGui(component, EntityManager.EntityNetManager!);
component.Gui.Update(); component.Gui.Update();
} }
else
{
component.Gui.Orphan();
}
_gameHud.HandsContainer.AddChild(component.Gui); _gameHud.HandsContainer.AddChild(component.Gui);
GhostVisibility = true; GhostVisibility = true;

View File

@@ -339,10 +339,11 @@ namespace Content.Client.HUD
LC.SetMarginBottom(centerBottomContainer, -10f); LC.SetMarginBottom(centerBottomContainer, -10f);
RootControl.AddChild(centerBottomContainer); RootControl.AddChild(centerBottomContainer);
HandsContainer = new Control HandsContainer = new BoxContainer()
{ {
VerticalAlignment = Control.VAlignment.Bottom, VerticalAlignment = Control.VAlignment.Bottom,
HorizontalAlignment = Control.HAlignment.Center HorizontalAlignment = Control.HAlignment.Center,
Orientation = LayoutOrientation.Vertical,
}; };
BottomRightInventoryQuickButtonContainer = new BoxContainer BottomRightInventoryQuickButtonContainer = new BoxContainer
{ {

View File

@@ -128,6 +128,7 @@ namespace Content.Client.Hands
{ {
component.Gui = new HandsGui(component, this); component.Gui = new HandsGui(component, this);
_gameHud.HandsContainer.AddChild(component.Gui); _gameHud.HandsContainer.AddChild(component.Gui);
component.Gui.SetPositionFirst();
} }
private static void HandlePlayerDetached(EntityUid uid, HandsComponent component, PlayerDetachedEvent args) private static void HandlePlayerDetached(EntityUid uid, HandsComponent component, PlayerDetachedEvent args)

View File

@@ -76,6 +76,17 @@ namespace Content.Client.Input
common.AddFunction(ContentKeyFunctions.Loadout8); common.AddFunction(ContentKeyFunctions.Loadout8);
common.AddFunction(ContentKeyFunctions.Loadout9); common.AddFunction(ContentKeyFunctions.Loadout9);
var aghost = contexts.New("aghost", "common");
aghost.AddFunction(EngineKeyFunctions.MoveUp);
aghost.AddFunction(EngineKeyFunctions.MoveDown);
aghost.AddFunction(EngineKeyFunctions.MoveLeft);
aghost.AddFunction(EngineKeyFunctions.MoveRight);
aghost.AddFunction(EngineKeyFunctions.Walk);
aghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
aghost.AddFunction(ContentKeyFunctions.SwapHands);
aghost.AddFunction(ContentKeyFunctions.Drop);
aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
var ghost = contexts.New("ghost", "common"); var ghost = contexts.New("ghost", "common");
ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveUp);
ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveDown);

View File

@@ -94,8 +94,6 @@ namespace Content.Shared.Body.Components
SlotIds[slotId].SetConnectionsInternal(connections); SlotIds[slotId].SetConnectionsInternal(connections);
} }
} }
CalculateSpeed();
} }
protected override void OnRemove() protected override void OnRemove()
@@ -474,51 +472,8 @@ namespace Content.Shared.Body.Components
} }
} }
private void CalculateSpeed()
{
if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
{
return;
}
var legs = GetPartsWithProperty<LegComponent>().ToArray();
float speedSum = 0;
foreach (var leg in legs)
{
var footDistance = DistanceToNearestFoot(leg.part);
if (Math.Abs(footDistance - float.MinValue) <= 0.001f)
{
continue;
}
speedSum += leg.property.Speed * (1 + (float) Math.Log(footDistance, 1024.0));
}
if (speedSum <= 0.001f)
{
playerMover.BaseWalkSpeed = 0.8f;
playerMover.BaseSprintSpeed = 2.0f;
}
else
{
// Extra legs stack diminishingly.
playerMover.BaseWalkSpeed =
speedSum / (legs.Length - (float) Math.Log(legs.Length, 4.0));
playerMover.BaseSprintSpeed = playerMover.BaseWalkSpeed * 1.75f;
}
}
private void OnBodyChanged() private void OnBodyChanged()
{ {
// Calculate move speed based on this body.
if (Owner.HasComponent<MovementSpeedModifierComponent>())
{
CalculateSpeed();
}
Dirty(); Dirty();
} }

View File

@@ -15,17 +15,43 @@ namespace Content.Shared.Ghost
{ {
public override string Name => "Ghost"; public override string Name => "Ghost";
[ViewVariables(VVAccess.ReadWrite)]
public bool CanGhostInteract
{
get => _canGhostInteract;
set
{
if (_canGhostInteract == value) return;
_canGhostInteract = value;
Dirty();
}
}
[DataField("canInteract")]
private bool _canGhostInteract;
/// <summary> /// <summary>
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/> /// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
/// </summary> /// </summary>
// TODO MIRROR change this to use friend classes when thats merged // TODO MIRROR change this to use friend classes when thats merged
[DataField("canReturnToBody")]
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody { get; set; } public bool CanReturnToBody
{
get => _canReturnToBody;
set
{
if (_canReturnToBody == value) return;
_canReturnToBody = value;
Dirty();
}
}
[DataField("canReturnToBody")]
private bool _canReturnToBody;
public override ComponentState GetComponentState(ICommonSession player) public override ComponentState GetComponentState(ICommonSession player)
{ {
return new GhostComponentState(CanReturnToBody); return new GhostComponentState(CanReturnToBody, CanGhostInteract);
} }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
@@ -38,13 +64,14 @@ namespace Content.Shared.Ghost
} }
CanReturnToBody = state.CanReturnToBody; CanReturnToBody = state.CanReturnToBody;
CanGhostInteract = state.CanGhostInteract;
} }
public bool CanInteract() => false; public bool CanInteract() => CanGhostInteract;
public bool CanUse() => false; public bool CanUse() => CanGhostInteract;
public bool CanThrow() => false; public bool CanThrow() => false;
public bool CanDrop() => false; public bool CanDrop() => CanGhostInteract;
public bool CanPickup() => false; public bool CanPickup() => CanGhostInteract;
public bool CanEmote() => false; public bool CanEmote() => false;
public bool CanAttack() => false; public bool CanAttack() => false;
} }
@@ -53,19 +80,14 @@ namespace Content.Shared.Ghost
public class GhostComponentState : ComponentState public class GhostComponentState : ComponentState
{ {
public bool CanReturnToBody { get; } public bool CanReturnToBody { get; }
public bool CanGhostInteract { get; }
public HashSet<string>? LocationWarps { get; }
public Dictionary<EntityUid, string>? PlayerWarps { get; }
public GhostComponentState( public GhostComponentState(
bool canReturnToBody, bool canReturnToBody,
HashSet<string>? locationWarps = null, bool canGhostInteract)
Dictionary<EntityUid, string>? playerWarps = null)
{ {
CanReturnToBody = canReturnToBody; CanReturnToBody = canReturnToBody;
LocationWarps = locationWarps; CanGhostInteract = canGhostInteract;
PlayerWarps = playerWarps;
} }
} }
} }

View File

@@ -0,0 +1,14 @@
- type: bodyTemplate
id: AGhostTemplate
name: "humanoid"
centerSlot: "torso"
slots:
left arm: Arm
left hand: Hand
right arm: Arm
right hand: Hand
connections:
left arm:
- left hand
right arm:
- right hand

View File

@@ -5,6 +5,11 @@
name: admin observer name: admin observer
abstract: true abstract: true
components: components:
- type: Input
context: "aghost"
- type: Ghost
canInteract: true
- type: Hands
- type: PlayerInputMover - type: PlayerInputMover
- type: Physics - type: Physics
bodyType: Kinematic bodyType: Kinematic
@@ -17,3 +22,6 @@
mask: mask:
- GhostImpassable - GhostImpassable
status: InAir status: InAir
- type: Body
template: AGhostTemplate
preset: HumanPreset

View File

@@ -10,10 +10,11 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
bodyType: KinematicController bodyType: KinematicController
fixedRotation: true
fixtures: fixtures:
- shape: - shape:
!type:PhysShapeAabb !type:PhysShapeCircle
bounds: "-0.35,-0.35,0.35,0.35" radius: 0.35
mass: 5 mass: 5
mask: mask:
- GhostImpassable - GhostImpassable