Admin ghosts can now interact with stuff (#4178)

* Ghosts now have a bool for interacting with stuff

* Wrong ghost

* Simping for Swept

* Merge cleanup

* IT'S ODNE

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Swept
2021-08-22 20:14:52 -07:00
committed by GitHub
parent 007cd32667
commit 49b81b2587
9 changed files with 80 additions and 68 deletions

View File

@@ -94,8 +94,6 @@ namespace Content.Shared.Body.Components
SlotIds[slotId].SetConnectionsInternal(connections);
}
}
CalculateSpeed();
}
protected override void OnRemove()
@@ -474,51 +472,8 @@ namespace Content.Shared.Body.Components
}
}
private void CalculateSpeed()
{
if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
{
return;
}
var legs = GetPartsWithProperty<LegComponent>().ToArray();
float speedSum = 0;
foreach (var leg in legs)
{
var footDistance = DistanceToNearestFoot(leg.part);
if (Math.Abs(footDistance - float.MinValue) <= 0.001f)
{
continue;
}
speedSum += leg.property.Speed * (1 + (float) Math.Log(footDistance, 1024.0));
}
if (speedSum <= 0.001f)
{
playerMover.BaseWalkSpeed = 0.8f;
playerMover.BaseSprintSpeed = 2.0f;
}
else
{
// Extra legs stack diminishingly.
playerMover.BaseWalkSpeed =
speedSum / (legs.Length - (float) Math.Log(legs.Length, 4.0));
playerMover.BaseSprintSpeed = playerMover.BaseWalkSpeed * 1.75f;
}
}
private void OnBodyChanged()
{
// Calculate move speed based on this body.
if (Owner.HasComponent<MovementSpeedModifierComponent>())
{
CalculateSpeed();
}
Dirty();
}