Admin ghosts can now interact with stuff (#4178)

* Ghosts now have a bool for interacting with stuff

* Wrong ghost

* Simping for Swept

* Merge cleanup

* IT'S ODNE

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Swept
2021-08-22 20:14:52 -07:00
committed by GitHub
parent 007cd32667
commit 49b81b2587
9 changed files with 80 additions and 68 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Ghost;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -62,6 +63,7 @@ namespace Content.Client.Ghost
private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
{
component.Gui?.Dispose();
component.Gui = null;
// PlayerDetachedMsg might not fire due to deletion order so...
if (component.IsAttached)
@@ -72,15 +74,12 @@ namespace Content.Client.Ghost
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent)
{
// I hate UI I hate UI I Hate UI
if (component.Gui == null)
{
component.Gui = new GhostGui(component, EntityManager.EntityNetManager!);
component.Gui.Update();
}
else
{
component.Gui.Orphan();
}
_gameHud.HandsContainer.AddChild(component.Gui);
GhostVisibility = true;