Revert "Actions Rework" (#6888)
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@@ -204,7 +204,7 @@ namespace Content.Client.DragDrop
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}
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HighlightTargets();
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_outline.SetEnabled(false);
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_outline.Enabled = false;
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// drag initiated
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return true;
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@@ -257,7 +257,7 @@ namespace Content.Client.DragDrop
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EntityManager.DeleteEntity(_dragShadow);
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}
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_outline.SetEnabled(true);
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_outline.Enabled = true;
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_dragShadow = default;
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_draggables.Clear();
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_dragger = default;
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@@ -353,7 +353,6 @@ namespace Content.Client.DragDrop
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return false;
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}
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// TODO make this just use TargetOutlineSystem
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private void HighlightTargets()
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{
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if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
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@@ -371,7 +370,7 @@ namespace Content.Client.DragDrop
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RemoveHighlights();
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// find possible targets on screen even if not reachable
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// TODO: Duplicated in SpriteSystem and TargetOutlineSystem. Should probably be cached somewhere for a frame?
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// TODO: Duplicated in SpriteSystem
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var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
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var bounds = new Box2(mousePos - 1.5f, mousePos + 1.5f);
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var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
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