Remove unused AudioMixTarget code. (#3838)
* Remove unused AudioMixTarget code. * Update submodule Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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[RegisterComponent]
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public class ExpendableLightComponent : SharedExpendableLightComponent, IUse
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{
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private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, AudioMixTarget.Stereo, true, 0.3f);
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private static readonly AudioParams LoopedSoundParams = new(0, 1, "Master", 62.5f, 1, true, 0.3f);
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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