Revert pulling newtons third law stuff (#6813)
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@@ -114,12 +114,6 @@ namespace Content.Server.Physics.Controllers
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physics.WakeBody();
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var impulse = accel * physics.Mass * frameTime;
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physics.ApplyLinearImpulse(impulse);
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if (EntityManager.TryGetComponent<PhysicsComponent?>(puller, out var pullerPhysics))
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{
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pullerPhysics.WakeBody();
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pullerPhysics.ApplyLinearImpulse(-impulse);
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}
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}
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}
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}
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