AttackHand with an EventArg object for a parameter
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@@ -30,9 +30,8 @@ namespace Content.Server.GameObjects.EntitySystems
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bool AttackBy(AttackByEventArgs eventArgs);
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}
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public class AttackByEventArgs : EventArgs
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public class AttackByEventArgs : AttackHandEventArgs
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{
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public IEntity User { get; set; }
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public IEntity AttackWith { get; set; }
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}
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@@ -46,7 +45,12 @@ namespace Content.Server.GameObjects.EntitySystems
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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bool Attackhand(IEntity user);
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bool AttackHand(AttackHandEventArgs eventArgs);
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}
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public class AttackHandEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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}
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/// <summary>
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@@ -301,7 +305,7 @@ namespace Content.Server.GameObjects.EntitySystems
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for (var i = 0; i < interactables.Count; i++)
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{
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if (interactables[i].Attackhand(user)) //If an attackby returns a status completion we finish our attack
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if (interactables[i].AttackHand(new AttackHandEventArgs { User = user})) //If an attackby returns a status completion we finish our attack
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{
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return;
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}
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