Add prediction for puddle and spillable examines (#25794)
Prediction for puddle and spillable examines
This commit is contained in:
@@ -1,6 +1,6 @@
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Fluids.Components;
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using JetBrains.Annotations;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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@@ -1,6 +1,4 @@
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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@@ -10,11 +8,6 @@ public sealed partial class PuddleSystem
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{
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private static readonly TimeSpan EvaporationCooldown = TimeSpan.FromSeconds(1);
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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public static string[] EvaporationReagents = new[] { Water };
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private void OnEvaporationMapInit(Entity<EvaporationComponent> entity, ref MapInitEvent args)
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{
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entity.Comp.NextTick = _timing.CurTime + EvaporationCooldown;
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@@ -64,9 +57,4 @@ public sealed partial class PuddleSystem
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}
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}
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}
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public bool CanFullyEvaporate(Solution solution)
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{
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return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
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}
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}
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@@ -9,15 +9,14 @@ using Content.Shared.Clothing.Components;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Popups;
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using Content.Shared.Spillable;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Player;
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@@ -28,12 +27,13 @@ public sealed partial class PuddleSystem
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private void InitializeSpillable()
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protected override void InitializeSpillable()
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{
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SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
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base.InitializeSpillable();
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SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
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// openable handles the event if its closed
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: new[] { typeof(OpenableSystem) });
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// Openable handles the event if it's closed
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SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: [typeof(OpenableSystem)]);
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SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
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SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SpillableComponent, SolutionContainerOverflowEvent>(OnOverflow);
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@@ -41,17 +41,6 @@ public sealed partial class PuddleSystem
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SubscribeLocalEvent<SpillableComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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}
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private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(SpillableComponent)))
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{
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args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
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if (HasComp<MeleeWeaponComponent>(entity))
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args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
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}
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}
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private void OnOverflow(Entity<SpillableComponent> entity, ref SolutionContainerOverflowEvent args)
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{
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if (args.Handled)
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@@ -11,7 +11,6 @@ using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.Effects;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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@@ -67,13 +66,13 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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[ValidatePrototypeId<ReagentPrototype>]
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private const string CopperBlood = "CopperBlood";
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private static string[] _standoutReagents = new[] { Blood, Slime, CopperBlood };
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private static string[] _standoutReagents = [Blood, Slime, CopperBlood];
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public static float PuddleVolume = 1000;
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public static readonly float PuddleVolume = 1000;
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// Using local deletion queue instead of the standard queue so that we can easily "undelete" if a puddle
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// loses & then gains reagents in a single tick.
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private HashSet<EntityUid> _deletionQueue = new();
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private HashSet<EntityUid> _deletionQueue = [];
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private EntityQuery<PuddleComponent> _puddleQuery;
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@@ -91,7 +90,6 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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// Shouldn't need re-anchoring.
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SubscribeLocalEvent<PuddleComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
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SubscribeLocalEvent<PuddleComponent, SolutionContainerChangedEvent>(OnSolutionUpdate);
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SubscribeLocalEvent<PuddleComponent, ComponentInit>(OnPuddleInit);
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SubscribeLocalEvent<PuddleComponent, SpreadNeighborsEvent>(OnPuddleSpread);
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@@ -99,7 +97,6 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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SubscribeLocalEvent<EvaporationComponent, MapInitEvent>(OnEvaporationMapInit);
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InitializeSpillable();
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InitializeTransfers();
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}
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@@ -448,31 +445,6 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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}
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}
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private void HandlePuddleExamined(Entity<PuddleComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(PuddleComponent)))
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{
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if (TryComp<StepTriggerComponent>(entity, out var slippery) && slippery.Active)
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{
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args.PushMarkup(Loc.GetString("puddle-component-examine-is-slipper-text"));
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}
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if (HasComp<EvaporationComponent>(entity) &&
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_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.SolutionName,
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ref entity.Comp.Solution, out var solution))
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{
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if (CanFullyEvaporate(solution))
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating"));
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else if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-partial"));
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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}
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private void OnAnchorChanged(Entity<PuddleComponent> entity, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored)
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@@ -1,13 +1,14 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Fluids.Components;
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namespace Content.Shared.Fluids.Components;
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/// <summary>
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/// Added to puddles that contain water so it may evaporate over time.
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/// </summary>
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[RegisterComponent, Access(typeof(PuddleSystem))]
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[NetworkedComponent]
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[RegisterComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class EvaporationComponent : Component
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{
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/// <summary>
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@@ -11,10 +11,10 @@ namespace Content.Shared.Fluids.Components
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))]
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public sealed partial class PuddleComponent : Component
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{
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[DataField("spillSound")]
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[DataField]
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public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg");
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[DataField("overflowVolume")]
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[DataField]
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public FixedPoint2 OverflowVolume = FixedPoint2.New(20);
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[DataField("solution")] public string SolutionName = "puddle";
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@@ -1,6 +1,6 @@
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using Content.Shared.FixedPoint;
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namespace Content.Server.Fluids.Components;
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namespace Content.Shared.Fluids.Components;
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[RegisterComponent]
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public sealed partial class SpillableComponent : Component
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@@ -12,15 +12,15 @@ public sealed partial class SpillableComponent : Component
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/// Should this item be spilled when worn as clothing?
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/// Doesn't count for pockets or hands.
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/// </summary>
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[DataField("spillWorn")]
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[DataField]
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public bool SpillWorn = true;
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[DataField("spillDelay")]
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[DataField]
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public float? SpillDelay;
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/// <summary>
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/// At most how much reagent can be splashed on someone at once?
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/// </summary>
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[DataField("maxMeleeSpillAmount")]
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[DataField]
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public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20);
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}
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17
Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
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17
Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
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@@ -0,0 +1,17 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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[ValidatePrototypeId<ReagentPrototype>]
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private const string Water = "Water";
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public static readonly string[] EvaporationReagents = [Water];
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public bool CanFullyEvaporate(Solution solution)
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{
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return solution.GetTotalPrototypeQuantity(EvaporationReagents) == solution.Volume;
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}
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}
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24
Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
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24
Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
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@@ -0,0 +1,24 @@
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using Content.Shared.Examine;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Weapons.Melee;
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namespace Content.Shared.Fluids;
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public abstract partial class SharedPuddleSystem
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{
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protected virtual void InitializeSpillable()
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{
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SubscribeLocalEvent<SpillableComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(Entity<SpillableComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(SpillableComponent)))
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{
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args.PushMarkup(Loc.GetString("spill-examine-is-spillable"));
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if (HasComp<MeleeWeaponComponent>(entity))
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args.PushMarkup(Loc.GetString("spill-examine-spillable-weapon"));
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}
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}
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}
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@@ -2,13 +2,16 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.DragDrop;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.StepTrigger.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Fluids;
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public abstract class SharedPuddleSystem : EntitySystem
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public abstract partial class SharedPuddleSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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@@ -28,6 +31,9 @@ public abstract class SharedPuddleSystem : EntitySystem
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SubscribeLocalEvent<DrainableSolutionComponent, CanDropTargetEvent>(OnDrainCanDropTarget);
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SubscribeLocalEvent<RefillableSolutionComponent, CanDropDraggedEvent>(OnRefillableCanDropDragged);
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SubscribeLocalEvent<PuddleComponent, GetFootstepSoundEvent>(OnGetFootstepSound);
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SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
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InitializeSpillable();
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}
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private void OnRefillableCanDrag(Entity<RefillableSolutionComponent> entity, ref CanDragEvent args)
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@@ -75,4 +81,29 @@ public abstract class SharedPuddleSystem : EntitySystem
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args.Sound = proto.FootstepSound;
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}
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}
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private void HandlePuddleExamined(Entity<PuddleComponent> entity, ref ExaminedEvent args)
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{
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using (args.PushGroup(nameof(PuddleComponent)))
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{
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if (TryComp<StepTriggerComponent>(entity, out var slippery) && slippery.Active)
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{
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args.PushMarkup(Loc.GetString("puddle-component-examine-is-slippery-text"));
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}
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if (HasComp<EvaporationComponent>(entity) &&
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_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.SolutionName,
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ref entity.Comp.Solution, out var solution))
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{
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if (CanFullyEvaporate(solution))
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating"));
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else if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-partial"));
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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else
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args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
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}
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}
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}
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@@ -1,4 +1,4 @@
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puddle-component-examine-is-slipper-text = It looks [color=#169C9C]slippery[/color].
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puddle-component-examine-is-slippery-text = It looks [color=#169C9C]slippery[/color].
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puddle-component-examine-evaporating = It is [color=#5E7C16]evaporating[/color].
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puddle-component-examine-evaporating-partial = It is [color=#FED83D]partially evaporating[/color].
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puddle-component-examine-evaporating-no = It is [color=#B02E26]not evaporating[/color].
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