Add prediction for puddle and spillable examines (#25794)

Prediction for puddle and spillable examines
This commit is contained in:
Tayrtahn
2024-03-03 00:36:36 -05:00
committed by GitHub
parent a0b33def48
commit 4943151111
11 changed files with 96 additions and 74 deletions

View File

@@ -2,13 +2,16 @@ using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.DragDrop;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Movement.Events;
using Content.Shared.StepTrigger.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.Fluids;
public abstract class SharedPuddleSystem : EntitySystem
public abstract partial class SharedPuddleSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
@@ -28,6 +31,9 @@ public abstract class SharedPuddleSystem : EntitySystem
SubscribeLocalEvent<DrainableSolutionComponent, CanDropTargetEvent>(OnDrainCanDropTarget);
SubscribeLocalEvent<RefillableSolutionComponent, CanDropDraggedEvent>(OnRefillableCanDropDragged);
SubscribeLocalEvent<PuddleComponent, GetFootstepSoundEvent>(OnGetFootstepSound);
SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
InitializeSpillable();
}
private void OnRefillableCanDrag(Entity<RefillableSolutionComponent> entity, ref CanDragEvent args)
@@ -75,4 +81,29 @@ public abstract class SharedPuddleSystem : EntitySystem
args.Sound = proto.FootstepSound;
}
}
private void HandlePuddleExamined(Entity<PuddleComponent> entity, ref ExaminedEvent args)
{
using (args.PushGroup(nameof(PuddleComponent)))
{
if (TryComp<StepTriggerComponent>(entity, out var slippery) && slippery.Active)
{
args.PushMarkup(Loc.GetString("puddle-component-examine-is-slippery-text"));
}
if (HasComp<EvaporationComponent>(entity) &&
_solutionContainerSystem.ResolveSolution(entity.Owner, entity.Comp.SolutionName,
ref entity.Comp.Solution, out var solution))
{
if (CanFullyEvaporate(solution))
args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating"));
else if (solution.GetTotalPrototypeQuantity(EvaporationReagents) > FixedPoint2.Zero)
args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-partial"));
else
args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
}
else
args.PushMarkup(Loc.GetString("puddle-component-examine-evaporating-no"));
}
}
}