fix antag selection being evil (#28197)

* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
deltanedas
2024-05-26 05:14:29 +00:00
committed by GitHub
parent af10de61d3
commit 492ccc93d0
13 changed files with 182 additions and 61 deletions

View File

@@ -9,7 +9,6 @@ namespace Content.IntegrationTests.Tests
[TestOf(typeof(RoundRestartCleanupEvent))]
public sealed class ResettingEntitySystemTests
{
[Reflect(false)]
public sealed class TestRoundRestartCleanupEvent : EntitySystem
{
public bool HasBeenReset { get; set; }
@@ -49,8 +48,6 @@ namespace Content.IntegrationTests.Tests
system.HasBeenReset = false;
Assert.That(system.HasBeenReset, Is.False);
gameTicker.RestartRound();
Assert.That(system.HasBeenReset);