Refactor Context Menus and make them use XAML & stylesheets (#4768)

* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
This commit is contained in:
Leon Friedrich
2021-10-28 18:21:19 +13:00
committed by GitHub
parent 224952110e
commit 49296e33a0
36 changed files with 1421 additions and 1535 deletions

View File

@@ -70,12 +70,12 @@ namespace Content.Server.Storage.EntitySystems
Verb verb = new();
if (component.Open)
{
verb.Text = Loc.GetString("verb-categories-close");
verb.Text = Loc.GetString("verb-common-close");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-categories-open");
verb.Text = Loc.GetString("verb-common-open");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
verb.Act = () => component.ToggleOpen(args.User);
@@ -102,12 +102,12 @@ namespace Content.Server.Storage.EntitySystems
verb.Act = () => component.OpenStorageUI(args.User);
if (uiOpen)
{
verb.Text = Loc.GetString("verb-categories-close");
verb.Text = Loc.GetString("verb-common-close-ui");
verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
}
else
{
verb.Text = Loc.GetString("verb-categories-open");
verb.Text = Loc.GetString("verb-common-open-ui");
verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
}
args.Verbs.Add(verb);