Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
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@@ -70,12 +70,12 @@ namespace Content.Server.Storage.EntitySystems
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Verb verb = new();
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if (component.Open)
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{
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verb.Text = Loc.GetString("verb-categories-close");
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verb.Text = Loc.GetString("verb-common-close");
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verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
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}
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else
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{
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verb.Text = Loc.GetString("verb-categories-open");
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verb.Text = Loc.GetString("verb-common-open");
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verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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verb.Act = () => component.ToggleOpen(args.User);
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@@ -102,12 +102,12 @@ namespace Content.Server.Storage.EntitySystems
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verb.Act = () => component.OpenStorageUI(args.User);
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if (uiOpen)
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{
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verb.Text = Loc.GetString("verb-categories-close");
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verb.Text = Loc.GetString("verb-common-close-ui");
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verb.IconTexture = "/Textures/Interface/VerbIcons/close.svg.192dpi.png";
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}
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else
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{
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verb.Text = Loc.GetString("verb-categories-open");
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verb.Text = Loc.GetString("verb-common-open-ui");
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verb.IconTexture = "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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args.Verbs.Add(verb);
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