Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
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@@ -1,15 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.ContextMenu.UI;
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using Content.Client.Popups;
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using Content.Client.Verbs.UI;
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using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -18,211 +25,201 @@ namespace Content.Client.Verbs
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[UsedImplicitly]
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public sealed class VerbSystem : SharedVerbSystem
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public ContextMenuPresenter ContextMenuPresenter = default!;
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/// <summary>
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/// When a user right clicks somewhere, how large is the box we use to get entities for the context menu?
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/// </summary>
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public const float EntityMenuLookupSize = 1f;
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public EntityUid CurrentTarget;
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public ContextMenuPopup? CurrentVerbPopup;
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public ContextMenuPopup? CurrentCategoryPopup;
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public Dictionary<VerbType, SortedSet<Verb>> CurrentVerbs = new();
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public EntityMenuPresenter EntityMenu = default!;
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public VerbMenuPresenter VerbMenu = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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/// <summary>
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/// Whether to show all entities on the context menu.
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/// These flags determine what entities the user can see on the context menu.
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/// </summary>
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/// <remarks>
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/// Verb execution will only be affected if the server also agrees that this player can see the target
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/// entity.
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/// </remarks>
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public bool CanSeeAllContext = false;
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public MenuVisibility Visibility;
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// TODO VERBS Move presenter out of the system
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// TODO VERBS Separate the rest of the UI from the logic
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeNetworkEvent<VerbsResponseEvent>(HandleVerbResponse);
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SubscribeNetworkEvent<SetSeeAllContextEvent>(SetSeeAllContext);
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ContextMenuPresenter = new ContextMenuPresenter(this);
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EntityMenu = new(this);
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VerbMenu = new(this);
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}
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private void Reset(RoundRestartCleanupEvent ev)
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public void Reset(RoundRestartCleanupEvent ev)
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{
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ContextMenuPresenter.CloseAllMenus();
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CloseAllMenus();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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ContextMenuPresenter?.Dispose();
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EntityMenu?.Dispose();
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VerbMenu?.Dispose();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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ContextMenuPresenter?.Update();
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EntityMenu?.Update();
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}
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private void SetSeeAllContext(SetSeeAllContextEvent args)
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public void CloseAllMenus()
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{
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CanSeeAllContext = args.CanSeeAllContext;
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EntityMenu.Close();
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VerbMenu.Close();
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}
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/// <summary>
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/// Execute actions associated with the given verb. If there are no defined actions, this will instead ask
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/// the server to run the given verb.
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/// Get all of the entities in an area for displaying on the context menu.
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/// </summary>
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public void TryExecuteVerb(Verb verb, EntityUid target, VerbType verbType)
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public bool TryGetEntityMenuEntities(MapCoordinates targetPos, [NotNullWhen(true)] out List<IEntity>? result)
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{
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if (!TryExecuteVerb(verb))
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RaiseNetworkEvent(new TryExecuteVerbEvent(target, verb, verbType));
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}
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result = null;
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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public void OpenVerbMenu(IEntity target, ScreenCoordinates screenCoordinates)
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{
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if (CurrentVerbPopup != null)
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if (player == null)
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return false;
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var visibility = _eyeManager.CurrentEye.DrawFov
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? Visibility
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: Visibility | MenuVisibility.NoFov;
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// Check if we have LOS to the clicked-location.
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if ((visibility & MenuVisibility.NoFov) == 0 &&
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!player.InRangeUnOccluded(targetPos, range: ExamineSystemShared.ExamineRange))
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return false;
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// Get entities
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var entities = _entityLookup.GetEntitiesIntersecting(
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targetPos.MapId,
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Box2.CenteredAround(targetPos.Position, (EntityMenuLookupSize, EntityMenuLookupSize)))
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.ToList();
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if (entities.Count == 0)
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return false;
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if (visibility == MenuVisibility.All)
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{
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CloseVerbMenu();
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result = entities;
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return true;
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}
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var user = _playerManager.LocalPlayer?.ControlledEntity;
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if (user == null)
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return;
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// remove any entities in containers
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if ((visibility & MenuVisibility.InContainer) == 0)
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{
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foreach (var entity in entities.ToList())
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{
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if (!player.IsInSameOrTransparentContainer(entity))
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entities.Remove(entity);
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}
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}
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CurrentTarget = target.Uid;
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// remove any invisible entities
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if ((visibility & MenuVisibility.Invisible) == 0)
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{
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foreach (var entity in entities.ToList())
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{
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if (!EntityManager.TryGetComponent(entity.Uid, out ISpriteComponent? spriteComponent) ||
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!spriteComponent.Visible)
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{
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entities.Remove(entity);
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continue;
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}
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CurrentVerbPopup = new ContextMenuPopup();
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_userInterfaceManager.ModalRoot.AddChild(CurrentVerbPopup);
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CurrentVerbPopup.OnPopupHide += CloseVerbMenu;
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if (entity.HasTag("HideContextMenu"))
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entities.Remove(entity);
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}
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}
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CurrentVerbs = GetVerbs(target, user, VerbType.All);
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// Remove any entities that do not have LOS
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if ((visibility & MenuVisibility.NoFov) == 0)
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{
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var playerPos = player.Transform.MapPosition;
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foreach (var entity in entities.ToList())
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{
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if (!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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entity.Transform.MapPosition,
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ExamineSystemShared.ExamineRange,
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null))
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{
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entities.Remove(entity);
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}
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}
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}
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if (entities.Count == 0)
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return false;
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result = entities;
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return true;
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}
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/// <summary>
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/// Ask the server to send back a list of server-side verbs, and for now return an incomplete list of verbs
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/// (only those defined locally).
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/// </summary>
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public Dictionary<VerbType, SortedSet<Verb>> GetVerbs(IEntity target, IEntity user, VerbType verbTypes)
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{
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if (!target.Uid.IsClientSide())
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{
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CurrentVerbPopup.AddToMenu(new Label { Text = Loc.GetString("verb-system-waiting-on-server-text") });
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RaiseNetworkEvent(new RequestServerVerbsEvent(CurrentTarget, VerbType.All));
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RaiseNetworkEvent(new RequestServerVerbsEvent(target.Uid, verbTypes));
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}
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// Show the menu
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FillVerbPopup(CurrentVerbPopup);
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var box = UIBox2.FromDimensions(screenCoordinates.Position, (1, 1));
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CurrentVerbPopup.Open(box);
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return GetLocalVerbs(target, user, verbTypes);
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}
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public void OnContextButtonPressed(IEntity entity)
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/// <summary>
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/// Execute actions associated with the given verb.
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/// </summary>
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/// <remarks>
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/// Unless this is a client-exclusive verb, this will also tell the server to run the same verb. However, if the verb
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/// is disabled and has a tooltip, this function will only generate a pop-up-message instead of executing anything.
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/// </remarks>
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public void ExecuteVerb(EntityUid target, Verb verb, VerbType verbType)
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{
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OpenVerbMenu(entity, _userInterfaceManager.MousePositionScaled);
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if (verb.Disabled)
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{
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if (verb.Message != null)
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_popupSystem.PopupCursor(verb.Message);
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return;
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}
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ExecuteVerb(verb);
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if (!verb.ClientExclusive)
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{
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RaiseNetworkEvent(new ExecuteVerbEvent(target, verb, verbType));
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}
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}
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private void HandleVerbResponse(VerbsResponseEvent msg)
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{
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if (CurrentTarget != msg.Entity || CurrentVerbPopup == null)
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{
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return;
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}
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// This **should** not happen.
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if (msg.Verbs == null)
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{
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// update "waiting for server...".
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CurrentVerbPopup.List.DisposeAllChildren();
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CurrentVerbPopup.AddToMenu(new Label { Text = Loc.GetString("verb-system-null-server-response") });
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FillVerbPopup(CurrentVerbPopup);
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return;
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}
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// Add the new server-side verbs.
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foreach (var (verbType, verbSet) in msg.Verbs)
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{
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SortedSet<Verb> sortedVerbs = new (verbSet);
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if (!CurrentVerbs.TryAdd(verbType, sortedVerbs))
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{
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CurrentVerbs[verbType].UnionWith(sortedVerbs);
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}
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}
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// Clear currently shown verbs and show new ones
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CurrentVerbPopup.List.DisposeAllChildren();
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FillVerbPopup(CurrentVerbPopup);
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}
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private void FillVerbPopup(ContextMenuPopup popup)
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{
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if (CurrentTarget == EntityUid.Invalid)
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if (!VerbMenu.RootMenu.Visible || VerbMenu.CurrentTarget != msg.Entity)
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return;
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// Add verbs to pop-up, grouped by type. Order determined by how types are defined VerbTypes
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var types = CurrentVerbs.Keys.ToList();
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types.Sort();
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foreach (var type in types)
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{
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AddVerbSet(popup, type);
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}
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// Were the verb lists empty?
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if (popup.List.ChildCount == 0)
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{
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var panel = new PanelContainer();
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panel.AddChild(new Label { Text = Loc.GetString("verb-system-no-verbs-text") });
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popup.AddChild(panel);
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}
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popup.InvalidateMeasure();
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}
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/// <summary>
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/// Add a list of verbs to a BoxContainer. Iterates over the given verbs list and creates GUI buttons.
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/// </summary>
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private void AddVerbSet(ContextMenuPopup popup, VerbType type)
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{
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if (!CurrentVerbs.TryGetValue(type, out var verbSet) || verbSet.Count == 0)
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return;
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HashSet<string> listedCategories = new();
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foreach (var verb in verbSet)
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{
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if (verb.Category == null)
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{
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// Lone verb without a category. just create a button for it
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popup.AddToMenu(new VerbButton(this, verb, type, CurrentTarget));
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continue;
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}
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if (listedCategories.Contains(verb.Category.Text))
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{
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// This verb was already included in a verb-category button added by a previous verb
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continue;
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}
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// Get the verbs in the category
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var verbsInCategory = verbSet.Where(v => v.Category?.Text == verb.Category.Text);
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popup.AddToMenu(
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new VerbCategoryButton(this, verb.Category, verbsInCategory, type, CurrentTarget));
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listedCategories.Add(verb.Category.Text);
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continue;
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}
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}
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public void CloseVerbMenu()
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{
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if (CurrentVerbPopup != null)
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{
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CurrentVerbPopup.OnPopupHide -= CloseVerbMenu;
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CurrentVerbPopup.Dispose();
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CurrentVerbPopup = null;
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}
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CurrentCategoryPopup?.Dispose();
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CurrentCategoryPopup = null;
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CurrentTarget = EntityUid.Invalid;
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CurrentVerbs.Clear();
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VerbMenu.AddServerVerbs(msg.Verbs);
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}
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}
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[Flags]
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public enum MenuVisibility
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{
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// What entities can a user see on the entity menu?
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Default = 0, // They can only see entities in FoV.
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NoFov = 1 << 0, // They ignore FoV restrictions
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InContainer = 1 << 1, // They can see through containers.
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Invisible = 1 << 2, // They can see entities without sprites and the "HideContextMenu" tag is ignored.
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All = NoFov | InContainer | Invisible
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}
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}
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