Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu * fix ghost FOV * spacing * rename missed "ContextMenu"->"EntityMenu" instances * move visibility checks to verb system * update comment * Remove CanSeeContainerCheck * use ScrollContainer measure option * MaxWidth / texxt line wrapping * verb category default Now when you click on a verb category, it should default to running the first member of that category. This makes it much more convenient to eject/insert when there is only a single option * only apply style to first verb category entry * Use new visibility flags * FoV -> Fov * Revert "only apply style to first verb category entry" This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99. * make all entity menu visibility checks clientside * Fix empty unbuckle category * fix merge
This commit is contained in:
@@ -1,389 +1,179 @@
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Client.Examine;
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using Content.Client.Interactable;
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using Content.Client.Items.Managers;
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using Content.Client.Verbs;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Content.Shared.Interaction.Helpers;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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using Robust.Shared.Maths;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Client.ContextMenu.UI
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{
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/// <summary>
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/// This class handles all the logic associated with showing a context menu.
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/// </summary>
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/// <remarks>
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/// This largely involves setting up timers to open and close sub-menus when hovering over other menu elements.
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/// </remarks>
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public class ContextMenuPresenter : IDisposable
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{
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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public static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);
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private CancellationTokenSource? _cancelHover;
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private readonly IContextMenuView _contextMenuView;
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private readonly VerbSystem _verbSystem;
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public ContextMenuPopup RootMenu;
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public Stack<ContextMenuPopup> Menus { get; } = new();
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private MapCoordinates _mapCoordinates;
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/// <summary>
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/// Used to cancel the timer that opens menus.
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/// </summary>
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public CancellationTokenSource? CancelOpen;
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public ContextMenuPresenter(VerbSystem verbSystem)
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/// <summary>
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/// Used to cancel the timer that closes menus.
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/// </summary>
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public CancellationTokenSource? CancelClose;
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public ContextMenuPresenter()
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{
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IoCManager.InjectDependencies(this);
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_verbSystem = verbSystem;
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_contextMenuView = new ContextMenuView();
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_contextMenuView.OnKeyBindDownSingle += OnKeyBindDownSingle;
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_contextMenuView.OnMouseEnteredSingle += OnMouseEnteredSingle;
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_contextMenuView.OnMouseExitedSingle += OnMouseExitedSingle;
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_contextMenuView.OnMouseHoveringSingle += OnMouseHoveringSingle;
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_contextMenuView.OnKeyBindDownStack += OnKeyBindDownStack;
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_contextMenuView.OnMouseEnteredStack += OnMouseEnteredStack;
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_contextMenuView.OnExitedTree += OnExitedTree;
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_contextMenuView.OnCloseRootMenu += OnCloseRootMenu;
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_contextMenuView.OnCloseChildMenu += OnCloseChildMenu;
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_cfg.OnValueChanged(CCVars.ContextMenuGroupingType, _contextMenuView.OnGroupingContextMenuChanged, true);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenContextMenu, new PointerInputCmdHandler(HandleOpenContextMenu))
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.Register<ContextMenuPresenter>();
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}
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#region View Events
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private void OnCloseChildMenu(object? sender, int depth)
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{
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_contextMenuView.CloseContextPopups(depth);
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}
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private void OnCloseRootMenu(object? sender, EventArgs e)
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{
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_contextMenuView.CloseContextPopups();
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}
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private void OnExitedTree(object? sender, ContextMenuElement e)
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{
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_contextMenuView.UpdateParents(e);
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}
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private void OnMouseEnteredStack(object? sender, StackContextElement e)
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{
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var realGlobalPosition = e.GlobalPosition;
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_cancelHover?.Cancel();
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_cancelHover = new();
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Timer.Spawn(HoverDelay, () =>
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{
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if (_contextMenuView.Menus.Count == 0)
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{
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return;
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}
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OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
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var filteredEntities = e.ContextEntities.Where(entity => !entity.Deleted);
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if (filteredEntities.Any())
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{
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_contextMenuView.AddChildMenu(filteredEntities, realGlobalPosition, e);
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}
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}, _cancelHover.Token);
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}
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private void OnKeyBindDownStack(object? sender, (GUIBoundKeyEventArgs, StackContextElement) e)
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{
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var (args, stack) = e;
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var firstEntity = stack.ContextEntities.FirstOrDefault(ent => !ent.Deleted);
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if (firstEntity == null) return;
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if (args.Function == EngineKeyFunctions.Use || args.Function == ContentKeyFunctions.AltActivateItemInWorld || args.Function == ContentKeyFunctions.TryPullObject || args.Function == ContentKeyFunctions.MovePulledObject)
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{
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var inputSys = _systemManager.GetEntitySystem<InputSystem>();
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var func = args.Function;
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var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
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var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
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BoundKeyState.Down, firstEntity.Transform.Coordinates, args.PointerLocation, firstEntity.Uid);
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var session = _playerManager.LocalPlayer?.Session;
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if (session != null)
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{
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inputSys.HandleInputCommand(session, func, message);
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}
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CloseAllMenus();
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args.Handle();
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return;
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}
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if (_itemSlotManager.OnButtonPressed(args, firstEntity))
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{
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CloseAllMenus();
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}
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}
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private void OnMouseHoveringSingle(object? sender, SingleContextElement e)
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{
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if (!e.DrawOutline) return;
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer?.ControlledEntity != null)
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{
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var inRange =
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localPlayer.InRangeUnobstructed(e.ContextEntity, ignoreInsideBlocker: true);
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// BUG: This assumes that the main viewport is the viewport that the context menu is active on.
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// This is not necessarily true but we currently have no way to find the viewport (reliably)
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// from the input event.
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//
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// This might be particularly important in the future with a more advanced mapping mode.
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var renderScale = _eyeManager.MainViewport.GetRenderScale();
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e.OutlineComponent?.UpdateInRange(inRange, renderScale);
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}
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}
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private void OnMouseEnteredSingle(object? sender, SingleContextElement e)
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{
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// close other pop-ups after a short delay
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_cancelHover?.Cancel();
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_cancelHover = new();
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Timer.Spawn(HoverDelay, () =>
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{
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if (_contextMenuView.Menus.Count == 0)
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{
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return;
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}
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OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
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}, _cancelHover.Token);
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var entity = e.ContextEntity;
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OnCloseChildMenu(sender, e.ParentMenu?.Depth ?? 0);
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if (entity.Deleted) return;
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer?.ControlledEntity == null) return;
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var renderScale = _eyeManager.MainViewport.GetRenderScale();
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e.OutlineComponent?.OnMouseEnter(localPlayer.InRangeUnobstructed(entity, ignoreInsideBlocker: true), renderScale);
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if (e.SpriteComp != null)
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{
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e.SpriteComp.DrawDepth = (int) DrawDepth.HighlightedItems;
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}
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e.DrawOutline = true;
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}
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private void OnMouseExitedSingle(object? sender, SingleContextElement e)
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{
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if (!e.ContextEntity.Deleted)
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{
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if (e.SpriteComp != null)
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{
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e.SpriteComp.DrawDepth = e.OriginalDrawDepth;
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}
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e.OutlineComponent?.OnMouseLeave();
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}
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e.DrawOutline = false;
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}
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private void OnKeyBindDownSingle(object? sender, (GUIBoundKeyEventArgs, SingleContextElement) valueTuple)
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{
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var (args, single) = valueTuple;
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var entity = single.ContextEntity;
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if (args.Function == ContentKeyFunctions.OpenContextMenu)
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{
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_verbSystem.OnContextButtonPressed(entity);
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.ExamineEntity)
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{
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_systemManager.GetEntitySystem<ExamineSystem>().DoExamine(entity);
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args.Handle();
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return;
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}
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if (args.Function == EngineKeyFunctions.Use || args.Function == ContentKeyFunctions.AltActivateItemInWorld || args.Function == ContentKeyFunctions.Point ||
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args.Function == ContentKeyFunctions.TryPullObject || args.Function == ContentKeyFunctions.MovePulledObject)
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{
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var inputSys = _systemManager.GetEntitySystem<InputSystem>();
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var func = args.Function;
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var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
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var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
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BoundKeyState.Down, entity.Transform.Coordinates, args.PointerLocation, entity.Uid);
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var session = _playerManager.LocalPlayer?.Session;
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if (session != null)
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{
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inputSys.HandleInputCommand(session, func, message);
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}
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CloseAllMenus();
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args.Handle();
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return;
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}
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if (_itemSlotManager.OnButtonPressed(args, single.ContextEntity))
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{
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CloseAllMenus();
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}
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}
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#endregion
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#region Model Updates
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private bool HandleOpenContextMenu(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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if (args.State != BoundKeyState.Down)
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{
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return false;
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}
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if (_stateManager.CurrentState is not GameScreenBase)
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{
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return false;
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}
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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if (player == null)
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{
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return false;
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}
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_mapCoordinates = args.Coordinates.ToMap(_entityManager);
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if (!_verbSystem.TryGetContextEntities(player, _mapCoordinates, out var entities, ignoreVisibility: _verbSystem.CanSeeAllContext))
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return false;
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// do we need to do visiblity checks?
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if (_verbSystem.CanSeeAllContext)
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{
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_contextMenuView.AddRootMenu(entities);
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return true;
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}
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//visibility checks
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player.TryGetContainer(out var playerContainer);
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foreach (var entity in entities.ToList())
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{
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if (!entity.TryGetComponent(out ISpriteComponent? spriteComponent) ||
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!spriteComponent.Visible ||
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!CanSeeContainerCheck(entity, playerContainer))
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{
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entities.Remove(entity);
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}
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}
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if (entities.Count == 0)
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return false;
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_contextMenuView.AddRootMenu(entities);
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return true;
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RootMenu = new(this, null);
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RootMenu.OnPopupHide += RootMenu.MenuBody.DisposeAllChildren;
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Menus.Push(RootMenu);
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}
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/// <summary>
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/// Can the player see the entity through any entity containers?
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/// Dispose of all UI elements.
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/// </summary>
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public virtual void Dispose()
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{
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RootMenu.OnPopupHide -= RootMenu.MenuBody.DisposeAllChildren;
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RootMenu.Dispose();
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}
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/// <summary>
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/// Close and clear the root menu. This will also dispose any sub-menus.
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/// </summary>
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public virtual void Close()
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{
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RootMenu.Close();
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CancelOpen?.Cancel();
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CancelClose?.Cancel();
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}
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/// <summary>
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/// Starts closing menus until the top-most menu is the given one.
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/// </summary>
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/// <remarks>
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/// This is similar to <see cref="ContainerHelpers.IsInSameOrParentContainer()"/>, except that we do not
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/// allow the player to be the "parent" container and we allow for see-through containers (display cases).
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/// Note that this does not actually check if the given menu IS a sub menu of this presenter. In that case
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/// this will close all menus.
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/// </remarks>
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private bool CanSeeContainerCheck(IEntity entity, IContainer? playerContainer)
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public void CloseSubMenus(ContextMenuPopup? menu)
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{
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// is the player inside this entity?
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if (playerContainer?.Owner == entity)
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return true;
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if (menu == null || !menu.Visible)
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return;
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entity.TryGetContainer(out var entityContainer);
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// are they in the same container (or none?)
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if (playerContainer == entityContainer)
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return true;
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// Is the entity in a display case?
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if (playerContainer == null && entityContainer!.ShowContents)
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return true;
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return false;
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while (Menus.TryPeek(out var subMenu) && subMenu != menu)
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{
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Menus.Pop().Close();
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}
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}
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/// <summary>
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/// Check that entities in the context menu are still visible. If not, remove them from the context menu.
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/// Start a timer to open this element's sub-menu.
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/// </summary>
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public void Update()
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public virtual void OnMouseEntered(ContextMenuElement element)
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{
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if (_contextMenuView.Elements.Count == 0)
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var topMenu = Menus.Peek();
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if (element.ParentMenu == topMenu || element.SubMenu == topMenu)
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CancelClose?.Cancel();
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if (element.SubMenu == topMenu)
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return;
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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// open the sub-menu after a short delay.
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CancelOpen?.Cancel();
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CancelOpen = new();
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Timer.Spawn(HoverDelay, () => OpenSubMenu(element), CancelOpen.Token);
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}
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if (player == null)
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/// <summary>
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/// Start a timer to close this element's sub-menu.
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/// </summary>
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/// <remarks>
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/// Note that this timer will be aborted when entering the actual sub-menu itself.
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/// </remarks>
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public virtual void OnMouseExited(ContextMenuElement element)
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{
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CancelOpen?.Cancel();
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if (element.SubMenu == null)
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return;
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||||
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foreach (var entity in _contextMenuView.Elements.Keys.ToList())
|
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{
|
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if (entity.Deleted || !_verbSystem.CanSeeAllContext && !player.InRangeUnOccluded(entity))
|
||||
{
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_contextMenuView.RemoveEntity(entity);
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if (_verbSystem.CurrentTarget == entity.Uid)
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_verbSystem.CloseVerbMenu();
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||||
}
|
||||
}
|
||||
}
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||||
#endregion
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||||
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||||
public void CloseAllMenus()
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||||
{
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||||
_contextMenuView.CloseContextPopups();
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||||
_verbSystem.CloseVerbMenu();
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CancelClose?.Cancel();
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||||
CancelClose = new();
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||||
Timer.Spawn(HoverDelay, () => CloseSubMenus(element.ParentMenu), CancelClose.Token);
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||||
}
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||||
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||||
public void Dispose()
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||||
public virtual void OnKeyBindDown(ContextMenuElement element, GUIBoundKeyEventArgs args) { }
|
||||
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||||
/// <summary>
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||||
/// Opens a new sub menu, and close the old one.
|
||||
/// </summary>
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||||
/// <remarks>
|
||||
/// If the given element has no sub-menu, just close the current one.
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||||
/// </remarks>
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||||
public virtual void OpenSubMenu(ContextMenuElement element)
|
||||
{
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||||
_contextMenuView.OnKeyBindDownSingle -= OnKeyBindDownSingle;
|
||||
_contextMenuView.OnMouseEnteredSingle -= OnMouseEnteredSingle;
|
||||
_contextMenuView.OnMouseExitedSingle -= OnMouseExitedSingle;
|
||||
_contextMenuView.OnMouseHoveringSingle -= OnMouseHoveringSingle;
|
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// If This is already the top most menu, do nothing.
|
||||
if (element.SubMenu == Menus.Peek())
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||||
return;
|
||||
|
||||
_contextMenuView.OnKeyBindDownStack -= OnKeyBindDownStack;
|
||||
_contextMenuView.OnMouseEnteredStack -= OnMouseEnteredStack;
|
||||
// Was the parent menu closed or disposed before an open timer completed?
|
||||
if (element.Disposed || element.ParentMenu == null || !element.ParentMenu.Visible)
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||||
return;
|
||||
|
||||
_contextMenuView.OnExitedTree -= OnExitedTree;
|
||||
_contextMenuView.OnCloseRootMenu -= OnCloseRootMenu;
|
||||
_contextMenuView.OnCloseChildMenu -= OnCloseChildMenu;
|
||||
// Close any currently open sub-menus up to this element's parent menu.
|
||||
CloseSubMenus(element.ParentMenu);
|
||||
|
||||
CommandBinds.Unregister<ContextMenuPresenter>();
|
||||
if (element.SubMenu == null)
|
||||
return;
|
||||
|
||||
// open pop-up adjacent to the parent element. We want the sub-menu elements to align with this element
|
||||
// which depends on the panel container style margins.
|
||||
var altPos = element.GlobalPosition;
|
||||
var pos = altPos + (element.Width + 2*ContextMenuElement.ElementMargin, - 2*ContextMenuElement.ElementMargin);
|
||||
element.SubMenu.Open(UIBox2.FromDimensions(pos, (1, 1)), altPos);
|
||||
element.SubMenu.Close();
|
||||
element.SubMenu.Open(UIBox2.FromDimensions(pos, (1, 1)), altPos);
|
||||
|
||||
// draw on top of other menus
|
||||
element.SubMenu.SetPositionLast();
|
||||
|
||||
Menus.Push(element.SubMenu);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an element to a menu and subscribe to GUI events.
|
||||
/// </summary>
|
||||
public void AddElement(ContextMenuPopup menu, ContextMenuElement element)
|
||||
{
|
||||
element.OnMouseEntered += _ => OnMouseEntered(element);
|
||||
element.OnMouseExited += _ => OnMouseExited(element);
|
||||
element.OnKeyBindDown += args => OnKeyBindDown(element, args);
|
||||
element.ParentMenu = menu;
|
||||
menu.MenuBody.AddChild(element);
|
||||
menu.InvalidateMeasure();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes event subscriptions when an element is removed from a menu,
|
||||
/// </summary>
|
||||
public void OnRemoveElement(ContextMenuPopup menu, Control control)
|
||||
{
|
||||
if (control is not ContextMenuElement element)
|
||||
return;
|
||||
|
||||
element.OnMouseEntered -= _ => OnMouseEntered(element);
|
||||
element.OnMouseExited -= _ => OnMouseExited(element);
|
||||
element.OnKeyBindDown -= args => OnKeyBindDown(element, args);
|
||||
|
||||
menu.InvalidateMeasure();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user